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Welcome to the BreadDoll Blog!

Welcome to our DreadBall blog.  We are fans of the futuristic sports game DreadBall and always look forward to our next match!  Please look around.  Read posts about the hobby, tactics, or events.  Come back often, or better yet – follow us!

May all of your sixes explode,

Geoff, Andrew, and Lee

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Coaches’ Corner: Ciaran Morris

The Coaches’ Corner is an in-depth interview with DreadBall Coaches, Commissioners, and Creators.  A game is fourteen Rushes, and the interview is fourteen questions.

Most queries are conducted in the locker room.  Honesty is quick to rise when interviewees are forced to inhale post-match Veer-myn musk.  But this time, we’ve stepped into the front offices.  Coach Ciaran Morris is busy at his terminal, programming playtime.

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Ciaran.  Morris.  A newly-born fantasy cartographer, longtime dreamer, and an eternally hopeful creative!

1) How did you first learn about DreadBall, and what do you remember about your first game?

I’d heard of DreadBall a little when I was getting into Mantic’s Dungeon Saga on Kickstarter in 2014, but I was only getting back into tabletop after the pretty common hiatus many gamers experience so passed it by. It wasn’t until October 2017 when I got a serious itch for it, I think talk of the 2nd Edition Kickstarter delivering was starting to ramp up. I’d been watching videos of 1st Edition tutorials and other matches and it really hooked me. I was so keen that it was around then I also sent an “ideas” pitch to Mantic for a tentative DreadBall community hub! Then in Dec 2017, I started hitting eBay for random bits of 1st Edition models and rules to see what it was like. Meanwhile, I waited on getting my hands on a 2nd Edition “Striker” KS pledge.

I remember little about my first game to be honest – it was me teaching it. Having only been through the rules myself, it was a very “vanilla” flavoured experience but fun nonetheless; 29ers vs the Smackers using 1st Edition rules right before I picked up 2nd Edition. I got to smack a few players but was lacking in the scoring department. Despite my keen interest in the game, the setting, and the models, I’ve not actually played that many games!

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2) What is your favorite team, and favorite MVP?
As mentioned above – the Greenmoon Smackers are the team I started with and have a serious soft spot for (same applies to the Marauders faction in the wider Warpath Universe setting). I like a bit of “crunch!” with my sports.

I have to show my Rookie status in the DreadBall arena and say I’ve not played with any MVPs, but only through lack of opportunity; I really like the concept behind them.

So I’ll have to choose on aesthetics and “cool” factor and pick Yurik “Painmaster” Yurikson – a great stunty miniature and super official paintjob to boot. I love the general design of the Forge Fathers models in DB.

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3) Across the entire DreadBall line, what is your favorite model?  If you painted it, how did you do it?

Do we really need to pick favourites? I’ll have to stick with the simplicity of Yurik who I mentioned above… but need to give honourable nods to any of the Ada Lorana striker models, the Hobgoblin guards, Schnorkel the Avenger and Eko’o (a “Yarasa hunter”) from the Galactic Tour expansion – all great miniatures!

I’ll even go a little off-road and say that the Simian Brawler model from Star Saga / Deadzone is pretty special and one of them will be making its way into my Rebs team as a keeper!

4) Shifting gears for a moment, what do you do when you are not playing DreadBall?

Anything and everything really! Aside from working the day job in IT and time spent out and about with my wife and 2 kids (pre-COVID-19, I actually drive a lot of my free time into projects with Mantic in the background… I’ve had the chance to work on various websites, helping develop some of Kings of War Vanguard and sitting on its Rules Committee, bits of things with Dungeon Saga \ Star Saga before that and more recently I’ve got to dabble in designing faction logos and drawing maps and for Kings of War 3rd Edition. These have essentially become my “hobby” and a great creative outlet (my excuse for not painting!!!). I also love watching and going to rugby matches, something sorely missed this year with the way the world has turned!

5) While we’re at it, how do we pronounce your forename?

Hahaha – I love how my name throws people for a turn J Think of it as a hard C, so pronounced “K” like “Key”… so “Keer-an” is probably the most phonetic way of saying it – often seen spelt as Kieran. Mine is just the traditional Irish spelling (it’s lacking the fada but that’s a different story!). So disregard that pop-star Ciara and how she pronounces the female version of it!

6) Back to the Galaxy’s greatest sport, I understand you designed the very handsome website called http://www.dreadball.com. Please explain your involvement.

There’s a little bit of a tale to this one… I’d just come off the back helping do a temporary version of the Kings of War campaign website in Aug 2017 and was looking around at other ideas for gaming community hubs. The DreadBall itch started to scratch at the same time and being a sports fan and longtime SpeedBall 2 fan it seemed like a perfect fit. So I fired off some ideas to Martin Thirlwell at Mantic who was covering DreadBall – it was all some pie-in-the-sky thinking I had about a global league and fancy ideas for community engagement etc.

I hit the buffers however as something was already in development for the rankings and a new website. So with my jets cooled I looked elsewhere.

Just under two months later and I got a message from Martin to see if I would be interested in doing the official website. Things hadn’t worked out with the other developer and I’d already shown an interest and ability, so away we went. I learned what WordPress was just before Christmas 2017 and had the website live and the ELO rankings formula for DB developed by mid-March 2018.

I was pretty pleased with how it went all things considered – it looked the part, we got a decent bit of content available, had the global rankings table & system ready, offered full event management options for T.O’s and even dabbled in hosting a home for initial custom coach teams creation.

I’ve maintained the site and updated the rankings ever since but I’m about to pass that baton on.

7) As we’re discussing digital DreadBall, why don’t you take this moment to pitch Vassal (pun intended)?  What is it, and how does a rookie Coach get started?

Without rambling, Vassal is a lightweight application for computer or laptop that lets you play 2D digital versions of board games where I’ve updated and developed a DreadBall 2nd edition to play on.

Why?

I’d had the pie-in-the-sky ideas of a true global DB competition a few years back and seeing how there were pockets of keen DB fans across the globe I thought a renewed digital version for 2nd Edition could be a cool idea to connect folks who share the same passion for the game but lacking the chance to get on a physical version of the pitch.

It’s missing the 3D elements that make playing DreadBall in real life so much fun, but I’ve tried to offer a little bit of extra fun in terms of sound effects to taunt your opponent with and really rub-in your latest strike celebration as well as a spruced up interface to still get across some of those DreadBall feels!

Any willing coach can get started by:
I. Check out the starter guide here: https://www.dropbox.com/s/oytbpk7zobqlmzr/DreadBall-Vassal-Starter-Guide-v1.0-BETA.pdf?dl=0&fbclid=IwAR0Ksm3cFK87T3LvAixQQ-XHvCeZ4f0z9SomiS1VIlE-_Tn_XCwIcdnQU4U

II. Download the main Vassal app (link in the Starter Guide)

III. And grab the latest version of the DreadBall module from my website here: https://foxrisedesign.com/downloads/

I’ve more to come for it, including better guides to make it as easy as possible for anyone to try!

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8) What challenges/opportunities have you encountered while translating DreadBall into open source software?

I really had to double down on the rules – being a novice player meant I had to watch a ton of DreadBall content to ensure I was getting the flow of 2nd Edition gameplay right as other players see it, and not just how I interpreted the rules & flow in isolation. So that was a challenge, but feedback has been good so far!

I’ve loved the opportunity to mess around with sound effects to enhance the feel of the game a little more, in addition to a little bit of graphical fun with the faux-digital “Coach HUD” displays that are unique to the Vassal module and custom designed for the digital version.

It’s also been a great opportunity to be able to offer something that might help the game & community grow beyond isolated pockets of players playing in their own locales. A truly global game for the galaxy’s greatest sport is an exciting prospect!

I also want to give a shout out to Sam Lowrie and his TTS (Tabletop Simulator) version of DreadBall 2nd Ed that has arrived hot on the heels of the Vassal version. He’s providing the same aim (though it’s not free/open source unfortunately) in offering more coaches more access to DreadBall. We’ve been chatting together in the background and both want the game to succeed in whatever version possible and think they both offer something for many of the coaches out there needing a DreadBall digital fix!

9) How do you prefer to play DreadBall, and why? [One-off, league, tournament, Xtreme, Ultimate]

I’ve only played one-off games so far but my heart is in league play… I’m a big Seasons/Career mode player in any sports games I play on console or PC, so running a team through a season and charting their progression is a key part of my interest in sports, real or on the tabletop!

10) League play…  Vassal…  Is there any chance this could happen?

Yup! It will happen. I think we’re likely to have the Mantic-approved Vassal Tournament in July that I’m helping with before I get a Vassal League running (whilst allowing the TTS League to run without direct competition for Coaches valuable time), but Vassal League play is something I am super keen on.

But that’s not all – I also want it to tie into something bigger. Vassal League play, or any digital league play only appeals to a subsection of our coaches… Leagues can be a big commitment and digital play isn’t as good as meeting a coach across the tabletop neodurium in real life!

So how do you try to accommodate and encourage those coaches who want to play the galaxy’s greatest sport but not commit to a league and who don’t like digital games? How do we offer a chance to keep coaches connected with DreadBall?

That’s where my idea for DUEL comes in… the DreadBall Universal Equity League. A “something for everyone” website hub.

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It goes back to my pie-in-the-sky idea from 2017 and is going to offer a full schedule for an “authentic” DreadBall official season with all the big franchise teams included. Coaches can play their own games at home or digitally and if they enter their results to the website then they’ll count towards that same franchise’s results aswell as be able to track how each team type performs.

So even if you don’t care about the Trontek 29ers, you’ll be able to track how Human Corporation teams do against their peers.

I’m dabbling with ways to simulate match results and match reports to help keep the feel & flow of an authentic DB season as if it were an active sport as well as provide a hub for leagues to host weekly round-ups and news. So even if you’re not actively playing, there’ll be some DreadBall fun to follow along with.

It’s getting there but not ready just yet – I keep getting involved in other projects and this COVID-19 lockdown hasn’t been kind in terms of offering me any extra time!

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11) Which opposing team/Coach do you… Dread… the most?
As a novice player who’s only played pretty vanilla feeling games, I don’t have much experience to say really. In terms of coach I’d probably leave a brown streak down under if I had to face a certain Coach Burbidge on the DB pitch, it’d be like lambs to the slaughter!!!

In terms of an opposing team to Dread, from what I’ve seen and my ease for getting distracted, the Zees fill me with a certain fear!

12) Describe your most memorable DreadBall Rush.

That one time… at DB boot camp…

Honestly, it’s been that long since I had a face-to-face game and we were both such novices that it’s hard to pull out anything too memorable. So I’m going to default to my most recent game, a test/demo session on Vassal with Coach Forge France from the DB Fanatics group who I played a couple of rushes after an enjoyable evening talking all things DreadBall on Discord.

Mine was a simple 1pt Strike playing as the Draconis neobots – not memorable in itself – but it was a first public demo session of DB on Vassal, I’d had a great chat with Forge France all evening having just met him and was live streaming it open to the community via Discord. So it hit all the marks I could’ve wanted in terms of a rush and DreadBall experience…. I still lost though!

13) What would you like to see from DreadBall in the future?

I’d hope I can offer something in terms of the DreadBall DUEL idea – I’d like to see that sort of thing engage other coaches and get them enthusiastic for more regular DreadBall.

Aside from that, I’d like to see things like some sort of fan-vote based “drafting picks” for some new players or cards to the game roster per year/season. Get coaches invested in yearly content.

I’d also like the idea of a sort of Tactics or Playbook deck introduced that Coaches could pick from at the start of a game and if during play they had their players lined up in proximity to certain hex positions would offer a chance at a one-off “special move”.

More flavour too, not just in terms of places to play, but I love the idea of extra collectable stuff like the Commentary box resins of Elmer & Dobbs, so would love to see items such as physical locker room, advertising board and press conference sponsor screens content made available… some of which I see for Aristaea! We had some of it for 1st Edition, but I’d like to see it come back.

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14) Lastly, if you won a BreadDoll in tournament play (last place), would you; eat it immediately in front of attending Coaches, or wait until you were in the privacy of your locker room?

I’m afraid you’re gonna need to head back to Chef-school coach!!! I’m one of those awkward coeliac (celiac to my NA counterparts) afflicted folks so I can’t be doing any of that “bread” stuff! Or at least if I did I’d have to do it back in my locker room to enjoy and then suffer in private!

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Brilliant!  There we have it Coaches!  Opportunities to play  DreadBall digitally, born in the age of quarantine.  Plus, we have a potential target for our first case of ‘death by BreadDoll!’  Thanks Ciaran!

Scattered Scullery: DreadBall Feedback

Mantic Games’ Rob Burman is a DreadBall enthusiast and advocate.  He has questions for Coaches.  E-mail him, and let your opinions be known.  You may expand your team revenue!

From Rob’s 4/21/20 Mantic Blog Post – DreadBall Historic Matches:

“I’d also like to hear from YOU! Take a look at the questions below and e-mail me at robert.burman@manticgames.com

Make sure you have the heading ‘DreadBall Feedback’. I’ll randomly choose one person that emails in to win a £25 voucher for the website too.

  • Do you like the concept of historical matches? Are they likely to encourage you to pull out some teams you might not normally use?
  • Any suggestions for historical matches? You can include a little background and the team roster, if you want. Stick to around 2,000pts.
  • Would you be interested in a supplement of more historical matches and other content, like matches on different planets with alternate rules? A little like the old Challenge Cup.
  • Do you use Captains in your games? If so, do you use the Captain Cards? If you don’t use Captains, why not? What would encourage you to use Captains?
  • Do you use MVPs in games? If not, why not? What would encourage you to use MVPs?
  • Would you be interested in annual game updates for DreadBall? For example, a new event deck that would be used throughout the year, an annual update to Captain cards, a new MVP, a supplement with new abilities to learn during a league, etc.
  • When considering playing in a tournament, do you prefer ‘vanilla’ teams or do you prefer to create custom lists (a little like a league) by spending credits on upgrades and abilities?

Thanks in advance for all those that respond. Please bear in mind, these are just general questions and don’t necessarily mean that any of them will actually happen 😀”

Or…  Just follow this link:

DreadBall Historic Matches

Steals and Deals: PATMOCON 2020

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Quarantine Coaches!  Alert!

Paint All The Minis is hosting 72 hours of online convention goodness from April 11-13, 2020.

Tickets, Vendors, Q&A guests, and swag details can be found here

PATMOCON 2020

Among the cool virtual bits in digital swag bags is this STEAL AND DEAL:

ENTIRE FREE PDF Rulebook for Dreadball from Mantic Games plus 25% off Dreadball minis

What a great time to lead a comrade into the locker room!  And once everyone is there, maybe you can finally decide on that team uniform color!

Rush Report: CORT Season Ice-Nine Sacko

A refrain from this BreadDoll editor; Tradition is important.  The seasonal ebb and flow of a DreadBall league is greatly enriched when deference is made to ritual.  Often, the ritual is bizarre, unorthodox, and unsettling.  And occasionally, it’s just down-right embarrassing.  The CORT DreadBall league has many rituals, but none as embarrassing as winning the Sacko.

Celebrating excellence is easy, and expected.  CORT Coaches are sport fanatics, and everyone acknowledges the levels of mastery needed for any competitive championship; strategy, tactics, development, collusion, and chemical tolerance (legal / illegal).  Add a dance with Lady Luck, and the best rise to the top.  They are distinguished.

Opposite first?  The worst.  Whereas it is a point of pride to be steward of a CORT DreadBall League Championship trophy, it is a black mark to babysit the last place CORT DreadBall League Sacko.  The two Coaches with the lowest team ranking after regular season play are granted a final match.  While their colleague progress into the playoffs, the worst of the lot play to determine who really came up short.

For CORT’s ninth season of league play (ICE-NINE), the Sacko match was Coach Steve & his Zees versus THIS BREADDOLL EDITOR & his Crystallan.

Coach Name: Steve / Team Name: Apes / Team Type: Zees (They’re all Jacks, yo)

  1. Grape Ape
  2. Cape Ape
  3. Drake Ape
  4. Gape Ape
  5. Nape Ape
  6. Scrape Ape
  7. Tape Ape
  8. Shape Ape
  9. Videotape Ape
  10. Rake Ape
  11. Snape Ape
  12. Crepe Ape
  13. Pepe Ape
  14. Zape Ape

Coach Name: Andrew / Team Name: C.U.N.T.S.* / Team Type: Crystallan

  1. Dark Crystal (G)
  2. Crystal Light (G)
  3. Crystal Skull (G)
  4. Crystal Yoni Wand (G)
  5. Crystal Meth (G)
  6. Crystal Clear (J)
  7. Crystal Pepsi (J)
  8. Crystal Billy (J)
  9. CRYPT (Team Captain, G)
  • Crystal Understanding Notwithstanding Transgressive Slams

Below is tale of the tape.  A Rush Report in pictures, and every image is suspect.  Not only  are the images poor quality, the match memory is from before a planet Earth pandemic.

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The game was hosted at the editor’s house. It was a Friday night. It was a long week. Before the first die was cast – Manhattans were served. I got started BEFORE my opponent arrived.
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Dobbs & Elmer always commentate at big events. But occasionally, they witness a bush league match of losers.
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Teams are positioned, and it’s time for the first ball launch.
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The DreadBall lands RIGHT IN FRONT of Tape Ape.
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A few Zees sneak onto the pitch, and Tape Ape attempts a ball pick up. FAIL! (Steve documents the truncated Rush w/ his green phone)
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Tape Ape is not long for this pitch. A Crystallan avalanche Slams the little monkey into oblivion.
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The Crystallan can’t move into a bonus hex position, settling for 1 point.
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Steve spends his Rush 3 with optimal efficiency, and an easy 2 points!
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Rush 4: The ref does not even care amount the monkey show.
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Crystal Clear attempts a Strike. AND FAILS.
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An inexplicable Rush 5 ends with no Strike attempt.
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Crypt takes advantage of Harmonics, and a rear arc Slam. The Zee is left seriously injured.
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After some Rush 7 pole positioning, a Zee fails a 2 point Strike attempt.

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Back and forth it goes, until the Ref sees TOO MANY ZEES on the pitch.
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Well well. Cheating monkeys are put back in their cage.
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A glorious sight: no Zees to be seen.
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With a 1 point lead, the slow-as-molasses Crystallan employ a risky keep away tactic.
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Nape Ape takes the bait. Nape Ape gets a serious injury in the next Rush.

 

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Crystal Clear makes a 2 point Strike, winning the game with 3 points.
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Last season’s Sacko winner, Wes, unveils his modifications to the trophy.
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The hand off. The awesome hand off of awesomeness.
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The CORT sacko: A peanut butter filled pretzel container holding a pair of red truck nuts, zip tie pubic hair, and newly added custom beer bottle caps. Mounted on a removable base that secretly (?) holds avatars of Coach Ken Cho. Ken is also represented on top with an illustrated aromatherapy candle.
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Steve misses Ken Cho. We all do. Ken has the record for most Sacko “wins.” NOTE: Ken is dead to CORT, but he still lives. He’s now a Libertarian prepper living in a Colorado outpost.
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Karma. After the loving embrace of Steve, the candle fell. Ken may smell sweet, but it cuts like a knife.

The Sacko has a new home until the end of season ten.  Long live CORT!

DreadBall 3-on-3: Action Token Cards

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Last week a change to 3-on-3 to use cards to replace the massive pile of tokens was put forward. This week we have those cards for you to print out and try.

The cards are designed to be printed as mini cards, 2″ x 2.75″.

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Each Coach starts with

  • 15 Standard Activations
  • 5 SinBin Activations
  • 3 Card Draw Activations
  • 2 Another Turn Activations

Cards

Here is a PDF file with all 50 cards laid out in sheets.

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This PDF will also be available on the Documents page.

And don’t forget the back of the card.

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Card Back

DreadBall 3-on-3: Amended Action Tokens

Amended Action “Tokens”

Currently, the DreadBall 3-on-3 rules utilizes a boatload of Tokens:

Each coach starts with 25 Action Tokens (18 standard tokens and 7 sin bin tokens)

Rebs cannot spend 2 action tokens on the same player on consecutive turns.

You can play any number of Action cards (still max 1 per player per turn) when it is your turn to play an Action token, but you still have to play a token either before or after or between playing Action cards.

So. Many. TOKENS.

While you could still use tokens if you wish, BreadDoll is making some nifty cards to use in their place. They are a little easier to manage, easier to distinguish different types, and future proofs for a few other little twists we are developing. While they are in fact cards, they will still be referred to as “Tokens” so as not to create confusion with the DreadBall Action cards. It’s important to be able to distinguish between the two.

The total number of tokens will still be 25, but the breakdown is slightly different.

The 25 tokens now consist of:

5 Sin Bin

2 Activate and play another token

3 Activate and draw a card

15 Standard Activation

As you may notice, there are few new types of tokens. The sin bin and standard activation tokens have dropped in number to accommodate the new types.

The Activate and play another Token is somewhat self explanatory, and really powerful. Being able to play two activations together is always strong in 3-on-3, but is usually limited to when you double a pick up or catch, or play an Action card—which can be difficult to come by. This gives you two opportunities per match to make a decisive and potentially game changing play! It should be noted that you can’t use both of them together, ie, you can’t play Activate and play another token to activate a player, then play your other Activate and play another token. Trust me, it’s not the most efficient use of it anyway.

The Activate and draw a card token gives a little more utility and flexibility in playing the game. It can be difficult to spend actions on drawing cards and give your opponent essentially two uninterrupted activations. Sometimes it pays off to stock pile action cards to do a lot in a single activation later in the match, but you have to be careful not let your opponent steamroll you in the meantime. When you play an Activate and draw a card token, not only do you get to Activate a player, at the end of the players action, you may also draw a DreadBall card. Oh the options! But be careful, you only get three for the match, after that you have to earn the cards the hard way!

Anyway, our resident awesome thingie maker, Geoff, will be putting together a file for the tokens. Print them out when they are available and give it a go!

Tournament Time: NADC & Adepticon

Tis the season.  The season for Slams.  The season for Strikes.

The 2020 North American DreadBall Circuit begins its soft launch at Adepticon.  For Coaches unaware, Adpeticon is a boutique gaming convention with a focus on miniatures and war gaming.  It’s a perfect venue for Mantic Games, and DreadBall is well represented.

ADEPTICON

Two DreadBall events are scheduled.  An Alpha and an Omega; one will chronicle a beginning while another capstones a grand finish.  An attentive Rules Committee has listened and learned.  Rules have been adjusted, tweaked, and modified to maximize fun and competitive blood-lust.

The Last is first.  Adepticon celebrates a year of accomplishment with a Big Championship – The Adepticorp Cup!  Any and all Coaches are welcome to play on Friday March 17, but those who won a 2019 North American DreadBall Circuit (NADC) regional tournament get a pass.  The DreadBall Governing Body (i.e. Digby, i.e. Rules Committee) trimmed and tightened the tournament language from previous years. The main difference? The 2020 NADC rules packet scales back on team building.  Only recommended team builds are allowed, and thereafter only 80mc in inducements.  This approach lowers the bar of tournament entry while focusing on tactics.  The NADC rules packet can be found in our Documents page.

Before a champion is crowned, a contest for growth is conducted!  League in a Night returns for a third year.  On Thursday, March 26 – Coaches strive for experience.  How quickly can a team develop into a unstoppable force?  After two years of feedback, Digby has leaned into the format, making it even more distinct from the Adepticorp Cup.  There’s a bit of customization allowed in the beginning, and larger payouts after each match.  Tactics are obviously still important, but now there’s a meta-game to strategize. The League in a Night 3 rules packet can be found in our Documents page.

Because both events are co-sponsored by the BreadDoll, participating Coaches will receive a set of Home / Visitor cards.

This BreadDoll editor also happens to be the Tournament(s) Organizer.  While bribes are always welcome; here are a few things to keep in mind / reinforce for competing Coaches:

  • Bring a set of the game; pitch, cards, tokens, and rules.  DreadBall is a magical game, but it does not appear out of thin air.
  • Bring your team prepared for play; hexed, faced, painted, and yes – numbered.  Numbered players matter less in the Adepticorp Cup, but they are vital for League in a Night.
  • Bring your patience.  DreadBall may have relatively simple rules, but complexities and confusion does occur.  Display the timely virtue while settling rules disputes with your opponent.  If you and your adversary can’t reach a consensus, find the TO.
  • Bring your watch.  Even though patience is preferred, you’re also under the clock.  Don’t hog your Rush.
  • Bring your attention.  Have fun, but make certain it’s fun because of a board game called DreadBall.  Stay in the present, enjoy the company of a living Coach across the table, and stop looking at your god damn phone.
  • Bring a roster, then bring another.  Blank rosters are provided, but it’s a time and stress saver if you have one prepared in advance.  Further, an extra copy of the roster is a courtesy and kind gesture to your opponent.  Pass it off, and let your competitor hold onto it during the match.
  • Bring deodorant.  You’re not a hobgoblin.
  • Bring some sugar.  It may be a candy bar, a beer, or even a bag of cane sugar.  Bring whatever is needed to stay ramped and rolling.
  • Bring hand sanitizer.  There’s a lot of touching.  GOOD touching.  But still, some Coaches have sticky fingers (see above).  And…  there’s some sort of virus out there.

While these items are mentioned for Adepticon, they’re valid for almost any tournament.

If Adepticon is not possible, find another session of organized play.  If that’s not possible, organize one yourself!  DreadBall is very tournament friendly, and you already know that DreadBall Coaches are pretty darn friendly themselves.  Reach out below if you have any questions, comments, concerns, or bribe suggestions.

Rules & Regs: Threat (Part 2)

There are some Abilities that can be confusing. Abilities that modify or change the way Threat works are often misunderstood. In Part 1 we looked at Gotcha and Threatening as well as the the basics of Threat. In Part 2 we will look at the Keeper and Stench Abilities.

Keeper

The Keeper Ability allows a Guard to project 1 Threat onto any hexes in the Strike Zone that are in their front arc as long as the Player with the Keeper ability is also within the Strike Zone. This is a goal tender Ability meant to allow a single Player to better protect a Strike Zone.

Keeper and Gotcha

The Gotcha Ability does not improve the Keeper Ability. If a Player has both Keeper and Gotcha Abilities they still only project 1 Threat on the hexes of the Strike Zone in their front arc, not 2 Threat. The Player with Gotcha would still project 2 Threat into their regular Threat Hexes.

keeper_gotcha

Stench

Stench projects a negative modifier of 1 into all adjacent hexes of the Player with the Ability. Any Opposing Player in one of these adjacent hexes is affected and suffers a -1 modifier on all tests.

stench

Stench does not apply Threat. Stench applies a separate negative modifier that stacks with Threat. Stench does not stack with other Stench. As you can see in the image the negative modifier is still only -1 where the Player’s Stench Abilities overlap.

stench2

Keeper and Stench

A Keeper with the Stench ability would project 1 Threat to any Strike Zone hexes in their front arc (as long as they were in the Strike Zone) and the Stench modifier would stack with this in any of the Keepers adjacent hexes increasing the overall negative modifier to 2.

Keeper, Stench, and Gotcha

A Keeper with the Stench and Gotcha Abilities would project 1 Threat to any Strike Zone hexes in their front arc (as long as they were in the Strike Zone) and the Stench modifier would stack with this in any of the Keepers adjacent hexes increasing the overall negative modifier by 1. The adjacent hexes in the Keepers front arc would be under 2 Threat from Gotcha so the total negative modifier in these hexes would be 3.

keeper_gotcha_stench