The truth can be hard to believe. It was once thought that there was only one last surviving Elastopod. Truly. This is ridiculous. There are 8.
The Elastopod home world was destroyed when a starship carrying unknown alien artefacts exploded, obliterating the entire Elstopod home system. This was almost the end of the Elastopod race. Luckily the members of the Elastopod Special Forces Bravo Squad were on patrol in a ship at the far edges of their solar system. When their planet was destroyed Bravo Squad survived. Really.
Making their way to the GCPS, Bravo Squad now plies their advanced military training on the neodurium pitches of the pro DreadBall leagues. They are a team to be feared no matter what some may say. Elastopods are not all bumbling goofs as rumor would have it. It’s unclear where that rumor began but the Sole Survivors are having none of it. Match after match the last of the Elastopods teach their opponents to respect Elastopods once again.
As mentioned in my last article “The Law” there were rules in 1st Edition DreadBall for an alternate referee: Ref Dredd. It’s a small change that can be made when playing the game that can add a bit of variety and a lot of fun. Along the same lines I present a few alternative DreadBalls:
The Adepticorp DreadBall
Rules: If playing with the Adepticorp DreadBall any player that takes damage from being hit by the ball is treated as Fragile when rolling their Armor Test. Additionally if the Ball Shatters card is played all players in the same hex as the ball or adjacent hexes must make a Dodge test vs 6 dice (4+) or be hit by shards of the ball.
The Mark 2 DreadBall
Rules: If playing with the Mark 2 DreadBall, the Ball cannot shatter. If the Ball Shatters Special card is played ignore it’s effect. Instead the player that played the card may look through the discard pile and take any 1 card they find there into their hand. The Mark 2 DreadBall is not only more durable, but also more aerodynamic with advanced gravity generators. When throwing the ball farther than 4 hexes treat all distances as 1 hex less.
The Bumper DreadBall
Rules: The Bumper DreadBall bounces. If playing with the Bumper DreadBall, after a the ball is launched roll to scatter it. The ball can be caught on this scatter. The Bumper DreadBall allows a Bounce Pass. When throwing the ball to a player on your team or at an opposing player it can be bounced off the wall of the pitch. Any time the Bumper DreadBall scatters (other than after launching), always scatter it an additional time.
These alternative DreadBall and their associated rules can be swapped into any game of DreadBall for a bit of flavor and extra fun.
Rules Reference Cards:
Here are STL files if you are so inclined to print a ball to play with using these rules:
Oh, those two… What sort of hilarity will they express next?
For the BreadDoll’s December membership drive, we’ll be giving away another custom miniature*. Subscribe to this blog during the next week, and a random Coach will be drawn for a Secret Santa surprise!
*We’re not saying exactly what you’ll receive, but it’s bound to be finger-licking’-good!
In DreadBall 1st Edition, the game came with 52 game cards in the deck as well as 2 Fan Support cards as seen below.
1st Edition Home Fan Support card.
1st Edition Visitor Fan Support card.
DreadBall Ultimate in 1st Edition also came with Fan Support cards.
How are Fan Support cards used?
Fan Support cards are used to help manage your fan checks. Your Fan Support card is placed on or beside the pitch. When you draw a fan check it is placed, face up, underneath the Fan Support card such that the pips are still visible. As soon as you acquire 3 (or more) Fan Check pips you take all the Fan Check cards that contributed and turn them over face down underneath the Fan Support card.
The Fan Support cards are also used to determine which coach takes the first rush when it is determined randomly. Shuffle the Fan Support cards and place them face down on the pitch. One coach chooses a card determining if they are Home or Visitor.
What about 2nd Edition?
In 2nd Edition DreadBall the card deck comes with 54 game cards and no Fan Support cards. The Fan Support cards were dropped in favour of a couple more game cards. More game cards is a good thing but it was sad to see the Fan Support cards not included in the game. While Fan Support cards are not strictly needed to play they add to the overall easy and organisation of DreadBall.
Since the launch of 2nd Edition BreadDoll has created and given out Fan Support cards to all the coaches at all BreadDoll sponsored events in 2018.
I highly recommend playing with the Fan Support cards. I even made new ones for 2nd Edition DreadBall Ultimate.
Confronting the brute strength of Buzzcut is scary. A Hobgoblin Hulk is a fright to all. But for the holiday of haunt, what if there was an entire team of terror?
Happy Halloween Coaches! Before you lies a morgue of marvels (pun intended). The BreadDoll presents a Mantic-Marvel crossover; THE LEGION OF MONSTERS!
Originally conceived as a ghastly gang of coaching assistants, this editor-in-chief collected a batch of Heroclix miniatures for easy conversion. A few witching hours later, and their true intent was clear. The monsters needed to play!
Custom teams are silly. It’s the flaccid writing of fandom and fanatics. And yet, here’s a DreadBall team of Silver Age monsters. Why? WHY?! A horror hound at heart, this BreadDoller just wanted some menacing coaches on the sidelines. After the little terrors were beautified*, and ready for a roster – I couldn’t stop wondering. What if Dracula was a DreadBall player? Werewolf by Night? The thought experiment reached an inevitable and creepy conclusion. The character stats are wonky, buy thematic. They’re over-powered, but not without vulnerabilities. Fun? Absolutely.
Beautiful creatures? It can be done. Heroclix are numerous, and with limitations set; inexpensive. Cut ’em off their base, mount ’em to your painting support, and spray ’em with a Matt varnish. The varnish will serve as a transparent “primer” for your custom brush work. They need the attention, because their pre-paint jobs are truly terrifying. Nevertheless, don’t strip ’em. Just use the pre-paint horror show as an undercoat.
Adepticon is fast approaching. It’s not actually until the end of March but it sure feels like not much time. I have a lot of DreadBall projects I need or just want to get done for Adepticon.
Paint my Adepticorp Cup tournament team (Cyborgs)
Make a 3D pitch
Assemble and paint a DreadBall diorama
Prep for League in a Night II
I’m planning to play the Cyborgs in the Adepticorp Cup tournament at Adepticon. I need to figure out my roster and then paint the team. Since I don’t already have them painted I’ll need to paint the default roster plus any extra players I want for my tournament roster. Here are some color test I did for how I think I’d like to paint my Cyborg team.
I’ve already done a bit of a write up about my 3D pitch. I haven’t made enough progress to give much more information yet.
I’ve wanted to make a DreadBall miniature diorama for some time. I figure Adepticon is good motivation to do so. I have the parts assembled for a scene of Kalyshi vs Yndij. Now I need to get to work (so much work).
This past March at Adepticon we did a League in a Night event. It was great fun so we’re doing it again. The idea is you play 4-5 games of DreadBall like in a tournament but you advance your team like you would in a League. I’m looking forward to League in a Night 2 (LiaN2) as much or more than the Adepticorp Cup tournament. I haven’t decided on a team yet. I need to figure out my team and get them painted up (if need be). I also need to prepare all the schedule and documents to actually run the event.
I have one more project I’m working on (as if I didn’t have WAY too much to get done already in the next 5 months). The Sole Survivors.
I’ve recently been looking at updating my Mutant and Mechanite teams from DreadBall 1st Edition to DreadBall 2nd Edition. In order to help me with this I decided to create an Excel Spreadsheet. I’ve started with the Mutants (for no other reason than they come first in the collected rulebook).
Here is version 1 of the spreadsheet. I will go over how to use it but I tried to make it as user friendly as possible. If you find any problems or have any suggestions for changes please let me know and we’ll get an updated version.
mutant_team_builder_v1.1 (Updated: Minimum roles are included initially. Included players are highlighted to be more obvious.)
mutant_team_builder_v1.2 (Updated: option dropdowns now include the mc cost in brackets as an easy reference; included highlights are now color coded by role using the stoplight pattern)
Here is what the excel file should look like when you open it:
Most of the options are dropdowns. You don’t need to manually enter any values (unless you want a team value different than 1000mc). Simply select the options you want for each mutant player from the dropdowns and the cost, attributes, and abilities will automatically be updated. Make sure to check the include checkbox for a player to include them in the team value calculation.
To build a team with a value other than 1000mc simply edit cell D1 to the value you’re aiming for. This mc value should always be greater than or equal to 0, otherwise you have over spent (it will turn red if you go over budget).
Team extras can be added at the bottom of the sheet using the spinner controls.
Make sure to pay attention to the rules in yellow. The sheet does not currently notify you of or enforce these rules. Also note that if you give a player 2 internal mutations they must be different from each other.
The Mutant are a fun team to play. Building the various player configurations is also fun hobby time.
Here are some pics of the mutants I built for 1st Edition DreadBall. Now that this sheet is done I’ll need to update the team for 2nd Edition.
So, you’ve got the game. Look at those lovely models! Take in a deep breath of that new book smell….just lovely. Nice new board. Lots of action tokens, score markers. Then it hits you…what the deck?!? What do I do with all these cards?!?
Well, light up the stove and let’s get to the kitchen to see what’s cooking with all these here cards…
Some Decks are bigger than others…
First things first. You need to know that not all decks are created equal. There a couple different card decks you need to know about. The first is the Standard Deck. You see those cards with the “?” the backs? Yep, those ones. Those are the standard DreadBall cards that the rules usually refer to. That’s where the Action and Special cards reside. This is the big deck.
Now, there is also such a thing as an Event Deck. The thing is, it’s not out yet. However, as KS backers for DB 2nd Edition, we have managed to get our grubby little paws on some of these Event cards in other forms. But more on that later. The important thing to know is, the Event deck is a separate deck from the Standard Deck. It contains all sorts of sports shenanigans to shake up your games. Great fun for one-offs and leagues….probably not so much for tournament play. These work by taking a special subsection of these Event Cards called Event Triggers. These Trigger Cards have the Standard DB Deck “?” Backing and are shuffled in with those. Whenever you draw a Trigger card for any reason from the Standard Deck, you resolve an Event by flipping over the top card from the Event Deck. Don’t worry though, your card isn’t wasted, it says right on the Trigger card to go ahead and draw another Standard card to replace it.
There are a couple other sources for Events too. The Azure Forest League, for example, has its own Event deck, and is used when you want your matches to have some thematic elements unique to the forest moon—like adverse weather conditions or getting attacked by wild fauna! The Azure Forest Event Cards are used instead of the regular Event Deck, but has its own Triggers to shuffle in to the Standard Deck. The Azure Forest League also has some additional Standard DreadBall cards that are to be shuffled into the Standard Deck as well. Again, it helps here to know the card backs…”?” means Standard, and “!” means Event. If you ever want to reset your decks back to normal, look on the card fronts in the bottom left hand corner…there are special little symbols there to help differentiate your card sets. Tired of playing in the rain? Ready to get back indoors? Simply pull out all the Azure icon DB cards and Triggers and leave out the Event deck…you’re back to normal!
Lastly, we have the infamous Captain Cards. Each Captain has, er, WILL have, a deck of 10 cards. However, it is important to note that TWO of these have the “!” on the back. Know what that means? YES! That’s right, they are Event Cards. These are here to add team themed events to your Event Deck IF, and only if, you are using the Event Deck in a match. Otherwise, set them aside. Now, the other 8 Cards? These are fun. These are the ones that you shuffle and deal yourself when you hire a Captain in the first place. The Cards you select are then added to your roster, and it means that EVERY match that your Captain takes place in for your team, you start with those cards in your hand. The other cards are not used at this time. HOWEVER, if your Captain gains an advancement, they may forgo the normal advancement tables in favor of again shuffling and dealing the remaining Captain cards and choosing one to again add to your roster. And man-o-man, there are some FUN captain cards. But don’t listen to me, shuffle ‘em up and try them out yourself!
Get your Decks out and PLAY!
Well, after this little overview, hopefully you will feel a little more confident handling all those decks now. As for the tactics and strategies of how best to use them and when? I’m sure we will get to that in the Playbook down the road. Until then, deal yourself in for some fun!