Coaches! This BreadDoll Editor-in-Chief has ONCE AGAIN witnessed one the greatest DreadBall matches of all time. And ONCE AGAIN, it is only now that I begin to sober-up from an intoxicating evening of pure sports genius.
DreadBall league CORT held their second playoff game last night. Season seven was a close affair among all eight Coaches. But as the Championship game approaches, only four can go into the playoffs. The second playoff contest was Brett’s Mean Machine Team (sponsored by Miller Lite) [Trontek 29ers] vs. Alex’s TheReplicants [Draconian All-Stars].
I’m still no Jimmy Olsen, but I did my best to capture the dynamics. Photos detail a few outcomes from key actions and positions at the end of every Rush.
What a finish! Alex programmed magic with Romeo Blue and Linked. Brett’s impressive Support Staff brought (bought?) opportunity and upset over and over. Who would have thought? Two CORT playoff matches BOTH determined in Overtime!?
Brett’s Mean Machine Team heads into the CORT Championship match undefeated. More impressive? Brett is a rookie Coach! is opponent is not so green. Zak is long in the tooth when it comes to DreadBall. His Brokkr team is grizzled, steady, and tough as nails. Brett’s This season will be his sixth appearance in the big game. He’s won four times.
Do readers want to see rosters? Congratulate Coaches? Hire harlots for their own nefarious plans? Let it be known in the comments below. While you’re at it, subscribe to the blog!
Coaches! This BreadDoll Editor-in-Chief may have witnessed one the greatest DreadBall matches of all time. Only now do I begin to sober-up from an intoxicating evening of pure sports genius.
DreadBall league CORT held their first playoff game last night. Season seven was a close affair among all eight Coaches. But as the Championship game approaches, only four can go into the playoffs. First to the pitch was Ken’s Lanier Heights Losers [Rejects] vs. Zak’s Russia’s Red Twitter Bot Army [Brokkr].
I’m no Jimmy Olsen, but I did my best to capture the dynamics. Photos detail a few outcomes from key actions and positions at the end of every Rush. Post-match rosters are at the end.
While Ken does not advance to the Championship match, he does leave behind the specter of past seasons: The Sacko. CORT’s worst Coach of the season is awarded a… less than flattering trophy. Ken has been it’s recipient too often. Not this time. This season, his Rejects grew into a scoring juggernaut and laid some opponents into serious injury.
Zak move into the Championship game! He’s no stranger to the top tier test. With his seventh season appearance, he’s been to the Championship match six times! He’s taken home the colossal CORT DreadBalls Championship Trophy Four times! Will he do it again? And if so, who does he defeat?
CORT’s second playoff match is tonight, June 29 2018. Alex’s Neo-Bots vs. Brett Male Corporation. Will this BreadDoll editor be lucid enough to document the game?!
Comments, questions, and congratulations to the Coaches are welcome below.
Well, it’s no secret that I love DreadBall. Really, I enjoy not just the “game”, but also the future sport it’s meant to depict. However, one of the things I really enjoy about the DreadBall hobby, is continually learning something new. It helps keeps the hobby fresh and exciting.
One of the best ways to create opportunities for learning something new is playing in tournaments. I really appreciate the way it creates match-ups against coaches I’m not familiar with, and that see and play the game differently than I do. Sometimes it’s simply different set-ups. Other times, it’s different tactics. Or even just a more varied team composition, or compositional preference. Regardless, it usually gives a jolt of inspiration to develop something I can adapt and incorporate into my own style of play.
When it comes to tournaments, though, there is one learning tool that I prize above all the rest. The “secret mission”. Every tournament for the last couple years, I have set myself some additional objective that I try to achieve. This has the added dimension of having to look at the game differently than I normally do, and doing away with some of my own “best practices”. In so doing, I sometimes develop very effective new ideas. And sometimes, it simply helps reinforce why best practices are best!
These “secret” missions have ranged from not using a particular formation, to seeing how many Punts I could pull off in a tournament, or even just challenging myself with a team I don’t usually use. The mission didn’t matter so much as it provided new “discovery” opportunities in playing the game—the ones that give a rush of excitement when you “discover” a new combo, team makeup, or tactic that you can’t wait to try. It’s simply my opinion, but I feel it also helps add variety, and therefore longevity, to the game. And in the process, I think it’s helped me become a better player too.
If you get a chance, you really owe it to yourself to participate in a DreadBall tournament. If you feel that’s old hat, maybe freshen things up and take a “secret mission” for a spin?
Anyway, keep it secret, keep it safe, and Good Luck when you hit the pitch!
Hear ye! Hear ye! Gather round common coaches, and let me share a compelling compilation of numbers. Thy third Origenes Cup has concluded!
The 2018 Origins Game Fair in Columbus Ohio saw a futuristic sports tournament in its 2nd edition, and The Ohio War Kings graciously allowed DreadBall coaches to launch balls in their gaming area. An elite gathering from the stretches of North America competed for seven action-packed hours, and the results were fascinating. Final rankings were a nail biter, even to the last Rush.
The 2018 DreadBall UK National Championship rules pack was in effect, with ONE modification; Only ONE MVP was allowed in a team build.
In short; Team builds were 1,200 mc. No Giants, no transfers, no Ronnie Rejects, and no “We Can Rebuild Him.” Team Captains, support staff, and generic player advancements (one per player at 25 mc) were allowed.
Coach and Team name
Race. Tournament Points. Total Fan Cheers. Total Serious Injuries. Match specs.
8. Joshua Tumbry and his South Bend Sewer Rats!
Veer-myn. 0. 12. 0.
Match 1. vs. Jon Carter. 1 point loss in Rush 10.
Match 2. vs. Wes Anslinger. 7 point loss in Rush 5.
Match 3. vs. David Baker. 7 point loss in Rush 6.
Match 4. vs. Ed Daugh. 4 point loss in Rush 12.
7. Wes Anslinger and his L.E.D.s (Life Extinction Diagnostics)!
Meta-Bots. 3. 26. 2.
Match 1. vs. Richard Matney. 3 point loss in Rush 9.
Match 2. vs. Joshua Tumbry. 7 point win in Rush 5.
Match 3. vs. Jon Carter. 1 point loss in Rush 14.
Match 4. vs. David Baker. 7 point loss in Rush 12.
6. David Baker and his Shaken & Baken!
Trontek 29ers. 6. 20. 1.
Match 1. vs. Geoff Burbidge. 2 point loss in Rush 10.
Match 2. vs. Ed Daugh. 1 point loss in Rush 12.
Match 3. vs. Joshua Tumbry. 7 point win in Rush 6.
Match 4. vs. Wes Anslinger. 7 point win in Rush 12.
5. Ed Daugh and his BUG BASH!
Z’zor. 6. 30. 7.
Match 1. vs. Lee Montgomery. 7 point loss in Rush 11.
Match 2. vs. David Baker. 1 point win in Rush 12.
Match 3. vs. Geoff Burbidge. 1 point loss in Rush 14.
Match 4. vs. Joshua Tumbry. 4 point win in Rush 12.
4. Jon Carter and his Teras Kasi Omegas (TKO)!
Teratons. 7. 57. 4.
Match 1. vs. Joshua Tumbry. 1 point win in Rush 10.
Match 2. vs. Richard Matney. TIE in Rush 12.
Match 3. vs. Wes Anslinger. 1 point win in Rush 14.
Match 4. vs. Lee Montgomery. 7 point loss in Rush 3.
3. Richard Matney and his Proto Doom!
Cyborgs. 7. 72. 4.
Match 1. vs. Wes Anslinger. 3 point win in Rush 9.
Match 2. vs. Jon Carter. TIE in Rush 12.
Match 3. vs. Lee Montgomery. 1 point win in Rush 10.
Match 4. vs. Geoff Burbidge. 1 point loss in Rush 14.
2. Geoff Burbidge and his Unnatural Selection!
Mutants. 9. 18. 0.
Match 1. vs. David Baker. 2 point win in Rush 10.
Match 2. vs. Lee Montgomery. 7 point loss in Rush 3.
Match 3. vs. Ed Daugh. 1 point win in Rush 14.
Match 4. vs. Richard Matney. 1 point win in Rush 14.
Lee Montgomery and his Sim-ian Swarm!
Zees. 9. 32. 0.
Match 1. vs. Ed Daugh. 7 point win in Rush 11.
Match 2. vs. Geoff Burbidge. 7 point win in Rush 3.
Match 3. vs. Richard Matney. 1 point loss in Rush 10.
Match 4. vs. Jon Carter. 7 point win in Rush 3.
The 2018 Origenes Cup could not have been done without the support of many DreadBall fanatics. Thanks to Michael Carter and the Ohio War Kings, Andy Meechan, Ciaran Morris, and my BreadDoll co-editors.
[Editor’s Note: I’m gratefully passing the Tournament Organizer baton to Mike Mueller for Gen Con 2018. I need to answer less questions, and get back on the pitch. I look forward to seeing as many of you as possible in Indianapolis.]
In this article I breakdown how I painted my Crystallan DreadBall team. As always any colors I refer to, unless stated otherwise, are Army Painter colors.
If you weren’t aware the Crystallan DreadBall minis come in a translucent blue plastic.
You can achieve a neat effect by leaving part of the models unpainted. I knew I didn’t want to leave the translucent plastic of the minis showing through since the (then MVP) now Team Captain wasn’t also produced in the translucent blue plastic.
Using Photoshop I decided I wanted to go with grey rock and purple crystals.
I started as I usually do by priming the miniature grey. Since I painted this team before I had an airbrush I used Army Painter Uniform Grey spray primer.
Having the grey base was a great start on my grey rocks. I washed the minis with Dark Tone followed by several progressively lighter dry brushes from Uniform Grey all the way to White.
The armor parts I based in Wolf Grey. I applied a Dark Tone wash which I then re-highlighted with he Wolf Grey. A further highlight of Game Color Wolf Grey was used before a final glaze of Crystal Blue.
Finally the crystals. I based the crystals in Game Color Squid Pink and then applied a wash of Purple Tone. Finally using White I did fine outlining of the crystals.
Final Rush. Down by three. One action left. Your Striker has the ball, makes an evade, a dash and launches the throw from the 4-point bonus hex…..IT’S GOOD!
“You got lucky!” Your opponent harrumphes.
Well, did ya….punk?
Here are some tips to try and ensure you “get lucky” as often as you please.
KNOW WHAT NEEDS DONE! If you need to score, for example, make sure you save at least one action token for that (or not, if you have a card, but more on that later). Some vets will count out what action tokens they NEED to do and set them aside, leaving the rest for any extraneous actions to play with first. This may seem frivolous, but keep in mind, success in small actions can have knock on effects, like removing opposing players, or generating fan checks that result in bonus dice or cards. It also helps to make your Rush more efficient. With only 5 tokens, there will be times you will need to prioritise
POSITION PLAYERS TO SUCCEED. If you want your Striker to have the ball with a chance to score at the end of the match, they can’t be on the bench. Likewise, if you want to make a successful Slam, use a Guard if you can. Trying to decide if you want to Steal or Slam to get the ball? Which is your player best at, and can you get behind the opposition first? You know the saying, it’s “How you use it” that matters!
PICK A CARD, ANY CARD. Get some DB cards. Somehow. Whether you have them on your roster, generate them from fan checks (I almost never take the dice), or simply spend some action tokens to acquire them throughout the game. The cards are HUGE! They serve two primary purposes. One, they can give you extra actions later in a Rush when you need to do more than 5 tokens will allow. Two, they can provide some additional “insurance” on those critical rolls when you NEED it most. Don’t underestimate the cards.
PLAY SMART! This goes back to the “know your team” advice from The Playbook. If your team isn’t built to smash, don’t waste actions on it! If your team is full of brutes, lay the hurt down early and often. Play smart by matching your team capabilities to a strategy that utilizes them effectively.
So, there you go. Four tips to help you get lucky. Go get ‘em tiger!
The Mechanites were one of my favorite teams in the 1st Edition of DreadBall. I look forward to seeing what I can come up with for the 2nd Edition. No doubt I will need to build even more miniatures for my new list(s).