Scattered Scullery: BreadDoll Origin

Fresh from the oven is a tale for losers.  It’s the history of the BreadDoll!

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I organize DreadBall tournaments in the Mid-Atlantic area of the United States.  I love competitive play, meeting new coaches, learning new strategies, visiting with old friends, and hanging around in game stores.  Who wouldn’t want to organize a DreadBall tournament?

I also love making tournament trophies.  Not high-end, expensive trophies.  I mean ridiculous, kit-bashed trophies.  The materials are usually inexpensive, the time to build can vary, but the result is always from the heart.

First, second, third place trophies are fun.  But I enjoy the superlatives the most; Most Brutal, Fan Favorite, Best Sportsmanship, Best Painted…  But last place?

 

It’s British custom to award a wooden spoon to last place contestants.  Originally conceived at the University of Cambridge for barely passing math students, the wooden spoon award would somehow migrate to rugby, tennis, and soccer (I’m a full blooded American.  It’s soccer.). So it would be with DreadBall.  Last place coaches in DreadBall tournaments receive a wooden spoon.

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The North American DreadBall Circuit manager, “Chopper” Lewis, encouraged a decidedly American take on the wooden spoon; the plastic spoon.

I felt I could do better.  But it wasn’t without help from a friend.

I met my buddy Paul Gerarden at a King of Tokyo tournament.  Then we started playing other games; Blood Bowl Team Manager, X-Wing TMG, etc…  He knew of my fondness for silly tournament trophies and messaged me on January 27, 2016:

01/27/2016 9:29PM
Free idea for a dreadball trophy: the bread doll prize.  Somebody who is playing the wrong game.

Despite a skill set for crossword puzzles, I adore word play.  Puns, metaphors, similes.  Alliteration, assonance, consonance.  Or in the case of the BreadDoll – spoonerism.  Spoonerism is an error in speech in which corresponding consonants or vowels are switched between two words in a phrase.  These are named after an Oxford don and ordained minister, William Spooner.  Since a spoonerism has British provenance,  an alternative BreadDoll trophy for last place in a DreadBall tournament makes perfect sense (to me).

And the awarded coach can eat it.  All powers of the BreadDoll are immediately transferred to the devourer.  What power you ask?  You’ll have to earn one to find out…

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(Coach Steven Jascizek taking home both Most Brutal and the BreadDoll)

How to make your own BreadDoll:

1.  Buy a tube of crescent rolls from your FLGS (Friendly Local Grocery Store).
2.  Roll, stretch, and repeat the dough into two very long lengths.
3.  Pretzel the lengths into the form of MAN.  Be mindful of stress points around the “neck.”
4.  Garnish form with sugar & spice (I prefer cinnamon and brown sugar).
5.  Bake according to crescent roll instructions.
6.  After cooling, wrap the BreadDoll in foil for safe transport to the tournament.
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Coaches’ Corner: Andrew Wodzianski

The Coaches’ Corner is an in-depth interview with DreadBall Coaches, Commissioners, and Creators.  A game is fourteen rushes, and the interview is fourteen questions.

As a Kick-Off to the BreadDoll blog, the Chef-in-Chief is interviewing the BD co-editors.  Consider these interviews as introductions to your future opponents!

This particular interview is half-baked.  As in; I’m interviewing myself!  Mr. Burbidge and Mr. Montgomery have assisted this schizophrenic exercise with a few custom questions.  I may include them…

Andrew Wodzianski.  Artist.  Educator.  Raconteur.

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1.  How did you first learn about DreadBall?

I have an incredibly long answer for such a short question.  However, I’m fond of this nerdy tale about adult men banding together to push toy soldiers around a table…

I learned about Kickstarter in April of 2012.  I dipped my toes into board game crowd funding with ‘Z-Pocalyse,’ followed almost immediately by ‘Zombicide.’  Despite having no nostalgic love anything Steve Jackson, I also backed ‘Ogre Designer’s Edition.’  After those three investments, I followed Kickstarter on a regular basis, waiting for the next interesting game project.  A few months later, DreadBall was launched.  I did some research and decided I needed to make a pitch to my six-member gaming group.  Without edits, and in full disclosure, here’s a cut and paste of that email request from September 23, 2012.  There is vulgarity, but I’ve asterisked it out.

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“Gentlemen, I have a proposal.

I’m going to make a pitch, and ask for money.

I need us to collectively agree, or bail, on this idea.

I want us to jointly pre-order a futuristic sports game that supports league play.  $45 each.

The game is called Dreadball, and it’s currently in the last week of a Kickstarter campaign.  I’ve been closely following the campaign since its inception, and have done an embarrassingly large amount of research over the past two weeks*.  Before making a pitch to the gaming group, I had to convince myself.  I am a hard customer when it comes to a game like Dreadball, especially when considering my past.

My past (preamble);

I am a Blood Bowl enthusiast.  For those not aware, Blood Bowl is a fantasy American football/rugby table top sports game played with miniatures.  Orcs, Elves, Dwarves…  That kind of stuff.  It’s a Games Workshop release from 1988 and has seen three editions, a “Dungeon Bowl” variant, a living rulebook, two video games, and a card game spin off.  With the exception of the 1st edition, I own them all.  My heyday was in the mid-nineties, but I’ve recently fallen back in love due in part to the card game and a new video game iteration.  The Blood Bowl board game is f***ing awesome, but I’ve only been able to see it shine once.  It was 1994.  I played in a league for an entire summer.  League play is where Blood Bowl really rocks as you develop your fictional Tolkein a**-kicking players into goblin killers.  League play continues to this day, with groups all over the world.  I joined a league in Northern Virginia that’s been together for twelve years, but I’ve never attended a match.  They only meet on Fridays, and frankly – I’m not driving to NoVa on Friday nights.

However, there are problems with Blood Bowl.  It is an old game that shows it 1990s design roots.  Modifications have been made through the Living Rulebook (currently v.7), but there’s no denying; it’s a simple premise with a hell of a lot of nuances.  Subsequently, the game can have a steep learning curve.  The game is not actively supported by Games Workshop.  They sell the same 3rd edition that I bought in 1993 (though they provide the Living Rulebook for free on their web site).  They sell a Blood Bowl miniature line that has not changed in 18 years.  The game is expensive.  Even though I own four teams from the second edition, the models are crude and identical.  I do own two teams from the third edition, and these models are nice with different sculpts for each position.  Still, purchasing a new team from Games Workshop costs at least $50 for a dozen, and then you need to augment with minis that are $9-15 each.  Third parties sell “fantasy football” miniatures, and they look cooler – but they’re not cheaper.  Perhaps the biggest problem with Blood Bowl – is the long play time.  To accurately play, a single game can take 2.5 hours.  And while this shouldn’t be a consideration – I’m really good at Blood Bowl.  If we were to say, play a league – I would kick all of your nuts. 

Our possible future;

I think Dreadball is a uniquely different game.  In bullets!

  • Developed by former Games Workshop designers.
  • Matches play in 1/2 the time.  Average 60 – 70 minutes.
  • Lower price point with a Kickstarter pledge.
  • Future sci-fi theme instead of Medieval fantasy theme.  Steve could theoretically play robots.
  • Less American Football / Rugby, and more Rugby / Ice Hockey / American Gladiators’ Powerball.
  • Supports League Play.
  • We could learn a new game from scratch, so I wouldn’t immediately destroy you.

I also think Dreadball has some challenges.  In bullets!

  • We are men.

I’d buy the damn thing myself if I hadn’t blown my gaming budget for 2012.  Also, if we invest together – we may be more committed to play on a “regular basis”.  By “regular basis”, I’m completely cognizant that we are grown men with real life obligations.  It’s difficult for us to schedule one day a month for us to get together.  I thought if we supported Dreadball, we could agree to play it quarterly.  Six of us (maybe more?) could play side by side matches, and realistically get two matches played during one get together.

  • Dreadball is unpainted.

With my proposed Kickstarter pledge, we’d each own a team and then some.  We could swap team factions and stuff, but regardless – the minis are unpainted.  I’ll go ahead and agree to paint our teams, but that’s a big order and I’d need some time to do it.  We may not be able to play with fully painted minis for a while down the road.  Of course, you’re welcome to paint them yourself.  But I reserve the right to make fun of you.

[editor’s note: I regret this pledge.]

  • Dreadball is a miniatures game.

With all miniature games, there’s a chance for a money pit.  I’m a big fan of all-inclusive games that don’t require extra bulls*** to play.  The extra bulls*** in Dreadball is on the way, but it’s not integral.  Coaches, cheerleaders, prone players, and keeper/goalies will have their own sculpts, but we don’t need them.  The same was true for Blood Bowl.  It’s bling.  Nice, but not necessary.

I think Dreadball is a safe investment.  In bullets!

  • The basic rulebook has already been released.

The developers know full well that Dreadball is being compared to Blood Bowl.  To waive off jaded f***ers like myself thinking it was a blatant rip off – they posted game demo videos and the basic rulebook.  *Of course, I’ve watched them, and I’ve read the rules.  I’m so out of control – I built a proxy pitch using Heroscape tiles and played with extra Battleball miniatures.  Yes, I played with myself…  Point is, the game works.  It’s fast, but also smart with lots of tactical options.

  • If we don’t like it, there’s eBay.

While I don’t think this will be the case, if we played Dreadball and decided it wasn’t for us – we could sell it.  Chances are good that we’d get our money back.  If Zombicide is any indication, our Dreadball investment would be a fast sell because we’d own a lot of Kickstarter exclusives that make fanboys open their wallets.

Summary:

We chip in $45 (or, we could low ball it to $35 – 40)**.  We support Dreadball on Kickstarter.  We get a ton of s***.  We try this game out!  Or not.  I’m only gonzo if we go in together.  I’ll consider this stupid long email and my two weeks of research as due diligence for my favorite hobby, and the guys that let me share it.  Let me know how we feel.  the Kickstarter campaign wraps up next weekend.

Here are the links:

http://www.dreadball.com/

http://www.boardgamegeek.com/boardgame/129731/dreadball-the-futuristic-sports-game

League Play stuff released so far – http://quirkworthy.com/2012/09/15/dreadball-design-notes-leagues/

Andrew

(** if we’re interested, I’ll detail our price breakdown.  It starts with the ‘Striker’ Pledge level.)”

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We bought the game at the ‘Striker’ pledge level, plus a handful of extras.  We’ve been playing ever since delivery.

2.  What do you remember about your first game?

My first game was a learning game against gaming-group member Ken.  I log all games played on boardgamegeek.com and below are my notes from December 12, 2012:

“Ken and I learned the game with the humans and rats. Ken stomped me with the humans, 6pts. Then, he squeaked by with the rats in the last rush, 2 pts. We didn’t really incorporate fouling, but we did try almost everything else. Once the game logic is understood, the pace is pretty fast. It’s very offense oriented, at least with these two teams. I need to put some identifying mark on the hex bases’ threat angles/zones.”

3.  What is your favorite team?

Too many!  I’m an offensive player who likes to run and pass.  Consequently, my early favorite was the Judwan.  I was most successful with the Veer-myn.  And despite playing poorly with them in my last league, I really enjoy the Ada Lorana.  Those blue bundles of boom-boom have served me well in a few tournaments.

4.  What is your favorite MVP?

Throughout league play, I think I’ve only ever fielded six different MVPs.  As far as performance, I’d have to declare the Praetorian my favorite.  Cool looking.  Fast.  Reliable Striker.  I expect I’ll shift my preferences to No.88 when the second edition is enforced.  Jacks see improved play in the second edition, and that will make an already exceptional MVP even better.  Mentioning enforcement, I like the Enforcer too.

5.  Across the entire DreadBall line, what is your favorite model?

I had a lot of fun painting Grak, though I think my favorite sculpt is Alpha Simian.

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6.  How do you primarily play DreadBall? [One-off, league, tournament, Xtreme, Ultimate]

League play, league play, league play!  I organize regional tournaments, and get my fair shake at tourney play.  I enjoy tournaments, but I adore sustained seasonal play.  I rarely play one-offs, Xtreme still mystifies me, and Ultimate gets a little bit of love after each league season when coaches play an “all-star” match.

7.  What do you do when you are not playing DreadBall?

I wear many hats.  I’m a studio arts professor and an artist (shameless plug; http://www.wodzianski.com).  Those professions keep me pretty busy.  Then I have other roles; husband, son, brother, reader, cat herder, gamer, runner, and raconteur.

8.  Which opposing team do you… Dread… the most?

It’s a tie: Convicts and Hobgoblins.  I can’t decide which is the bigger disruptor between shock collars or Hulks.  When I see two Hulks on the pitch, I know I’m in trouble.  When I see shock collars, I know chaos in coming.

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9.  Who is your primary play DreadBall opponent?

Members of my gaming group, affectionately called CORT [Citizens Of Rage Town.  At least, that’s what it means for BreadDoll readers.].

10.  Describe your most memorable DreadBall Rush.

To settle last place in a CORT DreadBall league, the lowest ranking coaches play in the ‘Sacko.”  Whoever loses has to prominently display a scrotum-inspired trophy until the conclusion of our league’s following season.  Last season, my Ada Lorana team was faced against Ken’s Judwan.  Each of us had a share of MVPs deployed.  In the final Rush, and down by 2 points, I sent Brute Force into the back castle.  She opened a lane, and my only reliable Striker followed up for a 3 point win.

11.  The second edition of DreadBall just reached Kickstarter Backers’ hands.  Still, what would you like to see from DreadBall in the future?

I think there’s a lot of opportunity for annual, organized play kits.   I’d love to see unique rules, pitches, cards, and MVPs deployed on a yearly basis that all sanctioned tournament settings would embrace.  A World Championship Tournament would be fab.

12.  How far have you traveled to play DreadBall?

I live in Washington D.C.  I traveled to the Chicago suburbs for the North American DreadBall Championship at Adepticon.  Not to brag, but I beat fellow BreadDoll co-editor Geoff Burbridge to win the 2017 medal!  And Geoff was playing my team nemesis; the Convicts!  Fellow CORT members helped me practice, and it paid off!

 

13.  Do you listen to music when playing DreadBall? If so, what is your playlist? If not, what would you like to hear?

This is a dumb question and should be replaced.  League play usually occurs in one coach’s man-cave.  His house, his music.  Fortunately, it’s Guns N Roses.  Myself, I’ve been compiling a DreadBall soundtrack that’s primarily electronica / house.  I have a lot of Daft Punk in that mix.  The Tron Legacy soundtrack is an appropriate alternative.

14.  If you won a BreadDoll in tournament play (last place), would you; eat it immediately in front of attending coaches, or wait until you were in the privacy of your locker room?

Knowing full well that all powers of the BreadDoll are bestowed upon the devourer, I would immediately eat it.  Then, I would start flipping cars in the parking lot in acts of revenge.

Coaches’ Corner: Lee Montgomery

The Coaches’ Corner is an in-depth interview with DreadBall Coaches, Commissioners, and Creators.  A game is fourteen rushes, and the interview is fourteen questions.

As a Kick-Off to the BreadDoll blog, the Chef-in-Chief is interviewing the BD co-editors.  Consider these interviews as introductions to your future opponents!

Lee Montgomery.  Educator.  Tactician.  Shark aficionado.

1. How did you first learn about DreadBall?

Well, I’ve been a gamer for a looooooong time.  I had heard of Mantic, and been following them for a little bit.  They had just recently run this thing called Kickstarter to further develop Kings of War.  However, being a little behind the times, I did not really understand what Kickstarter was.  Then, I saw this video on Beasts of War with Ronnie [Renton} talking about this futuristic sports game….and it looked and sounded AMAZING.  I signed up for a Kickstarter account and when the DB KS went live, I was along for the ride and have been ever since.

2.  What do you remember about your first game?

Oh man, just how FAST the game played, and how so many games seemed to come down to the final rush….it was definitely the sports game I was looking for!

3.  What is your favorite team?

Without a doubt, the Sphyr are my undisputed favorite team!  However, I do very much enjoy the variety of teams, races and play styles that exist in DB.  I look forward to getting more familiar with the Matsudan too.

4.  What is your favorite MVP?

Oh geesh….there are some really good ones, but Karadon is pretty much my run away favorite, though I do wish he was just a wee bit larger as a model.  I really like Grak, Raidan and Crypt too.  I think General Crypt’s backstory is intriguing and hope he pops up leading some Crystallans in Deadzone someday!

5.  Across the entire DreadBall line, what is your favorite model?

Hmmm…that’s tough. The Sphyr Jack is one of my absolute favorites.  I really love the heads on the model and hope that Mantic may someday see fit to release some as bits.  I was fortunate to have had one of my Sphyr team boxes mispacked; a Jack head on a Guard model which made for some fun conversion opportunities. I also really like the Grak model, as it came out so clean.

6.  How do you primarily play DreadBall? [One-off, league, tournament, Xtreme, Ultimate]

One-offs make up the bulk of my games, though I am a NADC regular.  As much as I play one-offs and tournaments, I aspire to be involved in a league….maybe someday.  I feel leagues are where this type of game genre need to excel.

7.  What do you do when you are not playing DreadBall?

Ooooo, um, a lot!  I have five children that I enjoy spending my time with.  I also spend a lot of time coaching or researching….or even–sometimes–playing, *gasp*, OTHER games!

8.  Which opposing team do you… Dread… the most?

There are only a few teams that give me pause when I sit at the table, and even then it sort of depends on match-ups.  I very much dislike the sight of those licensed bottle-headed aliens…..but I also tend to anticipate a rough day with Nameless.  Though in second edition, I think I will find some other teams to be scary opponents as well.

9) Describe your most memorable DreadBall Rush.

Oh, I’ve had a lot of them.  From back when you could double the catch on a launch and score in your opponents turn, to the first time I had an Orx Guard have 12+successes on a Slam….but probably one of my most memorable comes from Adepticon.  Last Rush, game is tied, Jon [Carter] with his Teratons and myself using Marauders.  Jon has one action left, but rather than use it to attempt a tough Strike, he opts to make a Stomp on my last remaining goblin Jack.  Needless to say, the goblin was pasted.  He then won the game as I no longer had players capable of scoring on the pitch once overtime started.  It was certainly a case of very clever situational awareness on his part!

10.  The second edition has just reached Kickstarter Backers’ hands.  Still, what would you like to see from DreadBall in the future?

Oh wow, I have a huge wish list.  Highlights include more special venues, like an Ice world pitch, an underwater one, etc.  I also would like a sort of “Franchise mode” supplement, more immersive league rules, rules for home stadiums, sponsors, etc.  Maybe a few more unique MVPs.  I also think it would be cool to have some more “free agent” level aliens that could be used in a similar fashion as the Rejects and used as transfers OR become teams of their own (like the Fyrit, Elastopods, etc.).  The Warpath Universe is full of so many great ideas and opportunities for fun and unique model opportunities!  That said, I really want some sort of Mammoth dude miniature!

11.  You often play DreadBall with your son, Cael.  What are the family dynamics during matches?

When it comes to DreadBall, they don’t exist.  We are totally cut-throat!

12.  You have an athletic background, and are a sports enthusiast.  How does an abstract sports board game like DreadBall appeal to you differently from passively viewing a competition, or participating in a physical match?

Well, it allows you to do things that aren’t always possible in real life.  DreadBall, for instance, is a game I would want to see that doesn’t (currently) exist.  It also gives you a sort of perfect control over things that you don’t always get while coaching too.  It’s also more accessible….I can up and decide to throw down a game of DB, I only need to find one opponent.  If I opt to play a sports game in real life, I need two TEAMS!  Certainly, the sense of accomplishment is much greater in actual physical participation and competition, but gaming can be rewarding too.

13.  You’ve a DreadBall Rules Committee member for a long time.  What is your favorite contribution?

Oh, well……hmmm. So much of what we do is by committee, so it’s hard to really point to anything as any one persons contribution.  We all bring ideas to to the table, and they rarely survive contact with the group intact, being made better by the contribution of others.  That said, I enjoyed getting to work on the Challenge Cup, there were a lot of fun ideas and opportunities for expanding the game that I hope we get a chance to revisit in some way for second edition.  I specifically enjoyed The Gauntlet as a venue.  Lastly, I really like league options and adding depth to teams and their rosters.  We had developed a lot of unique coaching assistant options, but they survive now as  the abilities they are able to use.  Hopefully we can still do more of that sort of thing.

14.  If you won a BreadDoll in tournament play (last place), would you; eat it immediately in front of attending coaches, or wait until you were in the privacy of your locker room?

IMMEDIATELY! I’m told it’s powers are best consumed fresh….may as well revel in that glorious moment of consumption!

Coaches’ Corner: Geoff Burbidge

Photo of Geoff

The Coaches’ Corner is an in-depth interview with DreadBall Coaches, Commissioners, and Creators.  A game is fourteen rushes, and the interview is fourteen questions.

As a Kick-Off to the BreadDoll blog, the Chef-in-Chief is interviewing the BD co-editors.  Consider these interviews as introductions to your future opponents!

Geoff Burbidge.  Graphic Designer.  Fanatic.  Custom King.

1.  How did you first learn about DreadBall?

I played Necromunda back around 2000.  I really enjoyed the hobby aspects of it; collecting, modding, painting.  My friend that played Necromunda with me moved away, and the hobby dried up for me.  But, it was always in the back of my mind.  In 2012 I was finally thinking I’d like to get back into playing a miniature game.  I was thinking I would give Blood Bowl a try.  I wanted a game that would let me paint up a small number of models to get started and wasn’t too heavy.  The drawback to Blood Bowl (for me at the time) was that it was out of print (not so bad as a lot of 3rd party companies were making miniatures).  It was also set in a fantasy world, and I’m not a fan of that setting.  I was very close to pulling the trigger and buying some Blood Bowl minis when I stumbled across DreadBall on KickStarter.  DreadBall was perfect for what I wanted.  It was a sci-fi themed miniatures game similar to Blood Bowl but new and exciting.  I was hooked immediately and backed for a Striker pledge.

2.  What do you remember about your first game?

After I received my KickStarter stuff it sat in the box, unused, for a long time.  I wanted to play, but I had no opponent.  I subscribed to the BoardGameGeek DreadBall page and in October 2013, I got a message on BGG from a guy that lived about an hour away from me asking if I’d like to meet up and play a game of DreadBall.  I decided that I would meet this guy and play.  Motivated, I broke out my stuff.  I don’t remember if I painted my human team before, or after that first game, but I remember the game.  We played the classic humans vs orks matchup.  I played the humans and won the game.  I don’t play much with that guy any more, but we did meet up and play a fair bit for a while.  We even had a small league going for a short time.

3.  What is your favorite team?

My favorite team is usually whichever team I’ve recently finished painting.  I don’t think any one team has risen about the other for me overall.

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“I recently finished painting my Judwan”

4. What is your favorite MVP?

I haven’t played with too many MVPs since I mostly play one-off and tournament games.  I really like the original Blaine MVP from the first KickStarter as well as Wyn Greth’zki, and Buzzcut.

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5.  Across the entire DreadBall line, what is your favorite model?

My favorite DreadBall miniature is probably either Dozer or Karadon, the giant MVPs.  The giants are great fun to paint because of their larger size and those two have a great look to them.  Also they are two of my favorite miniature paint jobs I’ve done so that helps me like them more.

 

6.  How do you primarily play DreadBall? [One-off, league, tournament, Xtreme, Ultimate]

I play mostly one-off games with local friends, or tournament play.  I’d love to get a league going but in my area there aren’t enough players.  I’ve never had the time to try and organise anything.

7.  What do you do when you are not playing DreadBall?

For work I am a computer programmer.  When I’m not at work I spend time with my family and work on the hobby side of my gaming.  I’ve been teaching my daughter how to paint which is fun.  She seems to like it and does pretty well as far as a five year old’s focus and concentration will allow.  With any luck in a few years she’ll be able to play DreadBall with me.

8.  Which opposing team do you… Dread… the most?

I probably “Dread” playing the Hobgoblin team the most, specifically facing the Hulk. The Hulk is a deadly guard that can easily injure players off the pitch as well as walk right over the best defence.

9.  Describe your most memorable DreadBall Rush.

I can’t think of any particular rush that sticks out in my mind.  One of the things I love about DreadBall is almost every game has those exciting rushes where you need to chain together several actions in order to score or it’s all over.

10. The second edition has just reached Kickstarter Backers’ hands.  Still, what would you like to see from DreadBall in the future?

I’d like to see continuous support for DreadBall;  annual or semi-annual tournament packs, new/alternate team captains, and updated sculpts for the older teams.  I’d like to see DreadBall Xtreme updated, and brought in line as an expansion for 2nd edition DreadBall.  No more of this DBX as a separate game nonsense.

travel-radius11.  You are renown in North America for tournament travel. How far have you traveled to play DreadBall?

My general rule of thumb is I will drive up to about eight hours to play DreadBall.  I have traveled a bit farther than this (to get to Washington DC for example).  I started my travels for DreadBall with Adepticon 2015 in Chicago.  Since then I’ve returned to Chicago several times, Ohio for Origins, Indianapolis for Gencon, Pennsylvania, Maryland, Baltimore, and Washington DC.

12.  You are a very prolific DreadBall hobbyist.  What is your favorite project to date?

I’m pretty proud of the DreadBall base design I’ve ultimately come up with.  It took a number of iterations to get it to where it is but I’m very happy with it.

[editor’s note: check out Geoff’s Hobby Highlight post about his bases!]

13.  Follow up: what’s your next DreadBall project?

I want to sculpt a miniature.  One of my goals for 2018 is to digitally sculpt a miniature, and given my love for DreadBall it is extremely likely that miniature will be for DreadBall.

14.  It’s almost over!  If you won a BreadDoll in tournament play (last place), would you; eat it immediately in front of attending coaches, or wait until you were in the privacy of your locker room?

I would bite it’s head off in front of everyone! Intimidation!