Hobby Highlight: Sideline Card

When I play DreadBall I prefer a narrow low-profile pitch instead of the larger pitches. I like the smaller table space the low-profile pitches take up and the portability.

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One of the few drawbacks is the lack of a sideline to place Support Staff. The solution: Sideline Card.

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The Sideline Card is simply placed along the side of the low-profile pitch of your choice and used to track when your Support Staff (Assistant Coaches and Cheerleaders) are available to be used.

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If you don’t have or use Fan Support cards (Home/Visitor) to put your Fan Checks under you can also use an alternate version of the Sideline Card.

Support_Staff_Side_Card_w_Fan_Checks

The Sideline Card is designed to be printed on a ‘Big Card’ (3.5″ x 5.75″). Here is a suitably large card back.

large_card_DB_back

The Greatest Sport in the Galaxy!……?

The Greatest Sport in the Galaxy!……?

Most popular sport in the galaxy?

DreadBall is by far the most popular sport in the GCPS Core Worlds. It even has a sizable following in some of the outer spheres. But the further you get from the Core and all it’s niceties, far from all the glitz and glamor, you find “entertainment” can take wildly different forms. And heck, while as previously mentioned DreadBall may be the most POPULAR sport in Core space, it is certainly not the ONLY sport.

So, what other sports grace the tri-vids and holodecks of the far future?

Well, we know OF Razordisc. But not too much about it.

I imagine there is some kind of racing too.

If you ain’t first, you’re last!

I also firmly believe there has to be some kind of combat sport too….a futuristic MMA with cyborgs, aliens…and…and alien cyborgs! I’ve toyed with some rules for such a thing. Maybe I’ll actually finish it one day…..maybe.

Watch out for its left hook…..er, stabby thing

Another project I’ve looked at is a sort of mash up of American Gladiator meets Ninja Warrior. Basically, the Warpath equivalent of that cinematic masterpiece, The Running Man. I think that would make for a fantastically crazy fun game night! Star Saga tiles, some crazy big baddies (like my Barricade with two Strider Chainsaw arms!), and a couple of expendable runners….might have to dig into that one a little deeper!

“This ain’t the Price is Right!”

However, what I really think might be interesting, and given the focus of this blog, is what other variants of DB are there? We have the stadium game. We have the spectacle that is Ultimate. But what about that rumored underground version of DreadBall? That illegal variant that may just be a little too eXtreme for the masses? Well, let’s see where we can take that, but we might have to start in a back alley first, before venturing into the criminal underground…

Till next time, keep it legal!

Rush Report: CORT Season 9’s Kick-Off

Dream do come true.  When this BreadDoll editor was a wee lad, in the form of a college freshmen, he explored writing about himself in the third person as well as board gaming in the ‘sports’ genre.  Prior to that era, everything was “me, I, Heroquest, and Dungeon!”  In 1993, I bought the second edition of Blood Bowl.  Months later, I bought the third edition.  Those boxes, along with Dungeon Bowl, Death Zone, and a Companion led my five friends and I into a glorious season of progressive sports gaming.  It was magic in a bottle that escaped each of us during our sophomore year.  The lot of us still reminisce over our grid iron antics, but we rarely play that game anymore.  However, a fire was lit inside of this gaming belly, and the embers of a sports league never cooled.  It just took nineteen years to fan the flames again.

I’ll share more when I continue the ‘History of Fantasy Sports Board Gaming’ posts.

When DreadBall was released in 2012, a new group of gaming buddies and I agreed to make an investment.  It was a long pitch, and any BreadDoll reader may give it a gander if they search my bio post on this blog.  Against all obstacles of life, my private group started their NINTH season of DreadBall league play last month.  We strive to compete at the same time, but in this case – my home hosted the first match alone.  I was an impartial observer, so I had the distinct honor of documenting the competition and drinking scotch.  As such, much of my recollection towards the end of the match is spotty at best.  Colourful comments are below each picture, and a sweeping criticism is at the bottom.  Enjoy.

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Crude but credited; CORT’s first match was a bout of Champions. Season 4’s Champ Jamie had his Neobot team DOMINMATRIX square off against Season 7’s Champ Brett and his Yndij team FULL MOONS.
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If it’s a CORT match, there’s drinking. Prior to the first ball’s launch, three glasses are poured and consumed. PLAY BALL!
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May the best Coach win!
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At the end of Rush 1, the Neobots fail to clear a 2 point Strike lane and settle for 1.

 

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The Yndij respond at the end of Rush 2 with a 2 point Strike.

 

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Full Moons ahead by 1 at the end of Rush 2.
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Rush 3 begins a wave of unfortunate dice rolling as a Neobot Striker misses.
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Scattered, the ball is ready for a Rush 4 pick-up.

 

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The bad rolling continues. You can’t move the ball if you can’t hold the ball. Rush 4 comes to a premature and anti-climatic end.

 

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Rush 5 alive! The Neobots prime themselves for redemption and hope to swing the pendulum back. NOPE.

 

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Rush 6 presents an opportunity for Yndij to break away and take a commanding lead. NOPE.
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At the end of Rush 6, the DreadBall is lonely and depressed. It hasn’t seen such little action since that middle school dance.
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Rush 7 is another tale of disappointment as the Neobots can’t put points on the board.
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IT’S A FREAKING MIRACLE! Brett tosses in a coaching die and manages to score at the end of Rush 8.
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There have been few Strikes during the first half of the match. At the top of Rush 9, the visiting Yndij are ahead by 3.
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Rush 9 is a folly of FAIL when a Neobot Striker fails to pick up the ball.
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The Full Moons take advantage, and put two more points on their side at the end of Rush 10.
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Picking up the ball in Rush 11 is tough to do.
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Meanwhile, a Neobot Guard begins to pick clean the CORT “douche castle” in preparation for a come back. Unfortunately, those points didn’t materialize in Rush 11.
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The Yndij continue to apply pressure with a 1 point Strike in Rush 12.
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With a commanding lead, Jamie’s Neobots are now fighting for the meta game. Losing to a landslide would result in less post match payout, and that’s a horrifying scenario.
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Jamie may be destined to lose, but he’s going to make Brett work for the seven point win.
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Jamie’s lays a little ‘Number 1 Fan’ on his Striker for good measure. At the end of Rush 13, Jamie brought down Brett’s lead from 6 to 4.
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Without a viable 4 point Strike opportunity, Brett settles on 2. With it, more experience and more fan checks.
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Without rosters to admire, we are left with a handsomely scratched league breakdown. Jamie lost this match, but that doesn’t mean he’ll lose the season. Hope spring eternal! Meanwhile, Brett begins to budget for new hires.

The rest of CORT finished their respective matches later in the month.  New opponents were selected, and round two will commence in a week.

League play is the penultimate experience for DreadBall.  Since 2011’s Risk Legacy, progressive play in board gaming has been trending.  For the most part, it’s all sizzle and no steak.  League sport board gaming is the finest example of campaigning.  It’s the tactics of a match, and the strategy of a season that yields challenge after challenge.  It’s moneyball and it’s murderball.  It’s DreadBall!

If any BreadDollers have league questions, fire away in the comments below.