Pitch Protocols: Team Analysis—Matsudo Tectonics

Pitch Protocols: Team Analysis—Matsudo Tectonics

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Overview

At first glance, the Matsudan seem like the perfect blend of strength and skill….everything you would want in DreadBall team! However, they are not with out their drawbacks, DreadBall is a fast paced game after all, and these tubby lizards can have a hard time keeping pace with the opposition.

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An entire team of sumo lizards? What’s not to love!

Strengths

Obviously, the great Strength of the Matsudan is a key advantage. Loaded with Guards and Jacks to take full advantage of this attribute, the Tectonics can live up to their name and rock their opposition for sure with a devastating Slam game.

Additionally, the Matsudan all start with Grapple. This is an excellent ability, that can really give an advantage to shifting opposition players around the board.

Lastly, the Tectonics all start with Steady. This can make them very difficult to deal with, as since they all have pretty decent armour, there is a pretty good chance they stay standing and rearing to come after you for revenge!

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Little known fact…Matsudan have an ambulation intolerance…

Weaknesses

Move….4. Speed…5+. The big weakness for the Matsudan, is that they are not getting anywhere fast. This can sometimes make it difficult for them to take full advantage of their great Skill. Matsudan Jacks will often have to resort to a Throw on the run, or have trouble reaching the deep strike zone all together. It’s not uncommon for Matsudan players to have to make either a second action where their opponents only need one, or have to risk some Dash rolls in order to try and preserve action tokens. This can put a real drain on their resources and how much they can hope to accomplish in a Rush.

No Strikers. While this need not be a huge disadvantage, and can be off set by the tremendous skill of the Matsudan, lacking a scoring specialist can still be a hindrance. One less dice on handling the ball can certainly add up, especially if your having to move on top of it. A Jack throwing on the run from short range is already down to one dice, and forget bonus strikes without coaching dice! And while it’s not the most likely set of occurrences, Matsudan Jacks can turn into prime targets for Bashy teams…if they take them out, you can’t score!

Also, I’d be remiss not to mention that they are Honourable, meaning you can’t intentionally foul with them. This means no sucker punches, so you will have to plan your slams accordingly. If you like to play dirty….this may not be the team for you!

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The Mighty (literally) Raiden!

Strategy and Tactics

There are many approaches to victory for the Matsudan…they can play to score, or they can play to kill. They can do equally well at both. As such, nearly every strategy is open to a Tectonics Coach. 

However, to mitigate getting stretched on the pitch, consider adding or developing a Keeper on your roster. They can pay HUGE dividends for the Matsudan and keep them from wasting actions chasing the ball around the pitch. Baring that, perhaps keeping at least one Jack on each end of the pitch will give you some options too.

Be sure to make use of Sprint where applicable, it’s an action that sometimes gets forgotten is the hustle and bustle of dishing out pain. But for slow teams, you sometimes need to spend an action solely for the purpose of repositioning a player for future use. And while far from an “all the time” type of play, you may look at “risking” a Sprint for a pick up on your Matsudan Jacks. Yes, it’s only a two dice pickup, but on Skill 3+ it’s not the worst odds, especially if you have a card in reserve to burn for a reroll if necessary. It’s a great way to try and add some extra range to your plays where appropriate.

Lastly, don’t fall for your own strength. Many times bashy teams get caught up in slamfests, and in their eagerness to reach out and hurt as many players as possible, they stop spending actions on marking players. Now, certainly there is some wisdom in causing as much havoc as possible, and there are definitely many scenarios where support may be overkill. BUT, if there is a KEY slam that you absolutely HAVE to have for a play to work, don’t succumb to hubris and stack the odds in your favor. What matters more? Making more slams, or making them count?

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Hobby Highlight: Bases (Part 3)

I’m very proud of the base system I have settled on for my DreadBall minis. I call what I use now my Mark V base system (as it’s the 5th version I’ve made). You can read about the evolution of the design in my first article on bases: Base Design

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Mark V Base

Most people that see my bases like them and I’d like to share the 3d (STL) files here for anyone that wants to use them.

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FILES

MAGNETS

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Disc Magnet

The bases are designed to be used with magnets. Specifically Neodymium magnets. The main, central magnet is a 10mm x 1mm disc magnet. The magnets for attaching the ball are 2mm x 1mm disc magnets (the ball will also require a matching magnet).

Neodymium magnets come in different strengths from N35 (weak) up to N52 (strong). I prefer the stronger magnets and try to use N50 or N52 for my bases.

You can find the magnets on eBay and Amazon with a bit of searching. Here are a few links to get you started.

COMPATIBILITY

So now everyone has the files and have printed the bases. Everyone has acquired magnets and are ready to put the bases together. How do we ensure that my bases are compatible with all of your bases?

Polarity

As you are probably aware, magnets have a North and a South pole. This is the polarity of the magnet.

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Magnet Polarity

It is unlikely that your magnets with be marked to indicate which end is North and which South so we’ll need to determine the polarity ourselves. Thankfully once you have done this once you can simple use any previously assembled bases as a guide for the future.

The easiest way to determine the polarity of your magnets is either with a bowl of water and some foam/styrofoam or with a string.

String Method:

  1. tie a string around a stack of a few of your disc magnets
  2. allow the magnets to rotate freely
  3. when they stop spinning, the end that is pointing North is the North pole of the magnet

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Water Method:

  1. fill a bowl with enough water to float a small piece of foam or styrofoam in
  2. take a stack of a few of your disc magnets and lay them on the foam in the water
  3. the magnets will rotate around when they stop spinning, the end that is pointing North is the North pole of the magnet

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Once you know the polarity mark it on the magnets with a sharpie (or similar) so you don’t lose track.

Installation

Now that you know the polarity of your magnets use the following diagram to glue in your magnets.

  • Red = North Polarity
  • Blue = South Polarity
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Magnet Assembly Diagram

If you follow these instructions then all of our bases and balls will be fully compatible when we meet up to play. We will be able to share bases and balls as needed.

If you have any questions please comment on the article or email me at geoff@breaddoll.com

 

Rush Report: Clash of the Giants 2019

Adepticon 2019 is a wrap.  Many DreadBalls were launched.  The most balls out in a singular match was undoubtedly – CLASH OF THE GIANTS.

This humble BreadDoll editor has sung the praises many times.  It was a title first, and a tournament format second.  In its fourth year, Clash of the Giants saw a major 2019 facelift as it transformed from a non-sanctioned tournament that encouraged Giants into a singular six-Coach session of Ultimate.  Ultimate, with GIANTS!!!

In what will hopefully become a late night convention classic, Clash of the Giants is intended to get Coaches to sit down, unwind, and embrace the chaos that only Ultimate can serve.  If swingy dice are thwarting the best laid plans during a tournament or league play – ha!  Wait until time is spent on the Ultimate pitch.  It’s a “beer and pretzel” affair, and it encourages king-of-the-hill smack downs both literally and metaphorically.

A mild effort was made to limit the madness, and no Event Cards were used.

Facilitating speed of set up, all Coaches had pre-constructed rosters to select.  Adepticon 2019 had six options: Kalyshi, Martians, Forge Fathers, Mutants, Veer-Myn, and the Male Corporation.  Each roster was built to 1000 mc, and each roster included a GIANT!

As mentioned in previous posts, Clash of the Giants would not limit itself to the nine officially released Mantic Models.  No no.  A Mantic convention event needs to be a spectacle.  Giants help, but NEW GIANTS are even better.  Culled from the Deadzone miniatures line, four figures were selected for conversion.  A fifth miniature was pulled from Mantic’s good ol’ Mars Attacks line.  Easily accessible, visually complementary, and quick to convert – these Giants made their public debut at Mantic Night and quickly got to work!

Stats for these beasts will slowly trickle through the BreadDoll blog.  For now, we’ll leave Coaches with two.

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Night Terror

Role Guard

Movement 6

Strength 3

Agility 4

Speed 3

Skill 5

Armour 4

Abilities: Threatening, Ram, Uncontrolled

Value 225 mc

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Stage 1A

Role Guard

Movement 4

Strength 4

Agility 4

Speed 4

Skill 5

Armour 4

Abilities: Stubborn, Grizzled, Mutation*

Value 260 mc

*Mutation – Roll a coaching die at the start of the player’s activation.  The player manifests a random mutation from the Mutant’s Advancement table for the rest of the round.

As anticipated, chaos ensued.  Three Giants rushed into the middle of the pitch for some break dancing.  It was a slaughter house.

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Jeez. This game needs some PEST CONTROL.

After only three rounds, one Coach had risen to the top!  Adam Kinne and his Kalyshi held a defensive posture and scored when the opportunity… STRUCK!  Adam won a set of Clash of the Giants cards.

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Well played Adam. Well played.

Adepticon’s Mantic Night finished with winners and losers and and one BreadDoll editor with lots of notes.  Clash of the Giants will return this summer at Gen Con.  Keep reading the BreadDoll as we tease the other three new Giants making a clash-dance appearance.

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BreadDoll’s Andrew beside Mantic’s Ronnie Renton and Rob Burman.

 

Adepticon Highlights

ADEPTICON

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Adepticon 2019 was this past weekend. I was lucky enough to attend for my 5th year in a row. Ever since my first trip to the Chicago area back in 2015, Adepticon has been my favourite gaming convention. I’ve met so many good friends while attending these conventions and as always part of the greatness of the convention is getting to see them all in person again. There were several opportunities to play DreadBall at Adepticon this year and I took advantage of all of them

LEAGUE IN A NIGHT (LiaN)

Thursday night was League in a Night. BreadDoll takes credit for creating this event last year and it was back again in 2019. With 12 coaches participating, this year was twice the size of last year.

Not only were there twice as many coaches, in my opinion this years was twice the fun. League in a Night is a relaxed, fun event. Four rounds of DreadBall are played using the League rules for DreadBall.

I’m happy to say yours truly pulled out a win in the end having the best winning record (4-0) if not the highest ranking team in terms of megacredits.

If I could only play one DreadBall event at Adepticon it would be League in a Night!

DEADZONE

I will quickly mention Deadzone since I played in the tournament on Friday. As you may not have heard of Deadzone, it’s another game by Mantic, a skirmish game set in the DreadBall Universe. Deadzone tends to take all it’s best ideas from DreadBall ( 😛 ) and the Nameless have now made their way over I painted up a Nameless team. I lost but I won best painted. I had fun. Moving on.

ADEPTICORP CUP

Saturday was the DreadBall Adepticorp Cup. This is the North American DreadBall Championship tournament. There were 10 coaches competing this year. While it’s not the most coaches I’ve seen participating for the North American title, the competition was fierce! Over the course of four rounds I went 3-1-0 and pulled off a tournament win and the Championship by a very, VERY narrow margin. TWO fan check was the difference between winning and losing.

Results:

  1. Geoff Burbidge – Cyborgs
  2. Volker Jacobsen – Sphyr
  3. Andrew Sharp – Yndij
  4. Benjamin Kinne – Zee
  5. Andrew Wodzianski – Convicts
  6. Rob Shlemkevich – Yndij
  7. Natasha Gray – Sphyr
  8. Anthony Sarlo – Sphyr
  9. Dom Laurion – Yndij
  10. Jack B. – Sphyr

Additional awards:

  • Best Painted – Geoff Burbidge
  • Fan Favorite – Geoff Burbidge
  • Most Brutal – Anthony Sarlo
  • Best Sportsman – Benjamin Kinne

 

Thanks to Bryan Novak for running the tournament and providing the results.

MANTIC NIGHT

After the Adepticorp Cup we only had a couple hours until Mantic Night. It has become a BreadDoll tradition now to run a game of DreadBall Ultimate during Mantic Night which we did again this year. I will leave it to my BreadDoll colleague to provide the details since he was running it but Ultimate was played and everyone playing had a blast! Here are a few pics.

CONCLUSION

Adepticon was amazing! I am already looking forward to the next one in 2020. If you can come I highly recommend it. And if you do and you want a game of DreadBall just let me know, we’ll make it happen. There’s no such thing as too many friends or too much DreadBall!