I’m gonna keep it short and sweet this week. I’ve created many custom pitches since I started playing DreadBall. The design has evolved over time to my current favorite.
The BreadDoll pitch has ball launch arrows, ball launch/scatter directions on both the Home and Visitor sides of the pitch, bounce direction references for maximum distance launches, and strike value pips. It’s a narrow, “low profile” pitch which I prefer for it’s portability.
While I’m still working (however slowly) on making a 3-dimensional pitch I’m also in the mood to make a new 2-dimensional (traditional) DreadBall pitch.
There a few pitches over the years that I started working on but never finished as well as a few I wanted to make but never started on. I’ve decided to work on one of the unfinshed pitches and finsih it up using all the design elements of the BreadDoll pitch (above).
Z’zor Hive Pitch
I’m leaning towards the water or Z’zor pitch but let me know which one you’d like me to work on.
A particular DreadBall quirk of mine is that every team I use has to have their own set of dice. Not just any dice, mind you, these dice have to match the team colors and/or theme. I’m not really sure why I do it, there are some sets of dice I like better than others, but a habit is a habit. Last week for Origins found me buying a new dice cube just hours before the first launch of the tournament.
I also happen to use a completely different set of dice for coaching dice during the match as well. I only have a few sets of these, the most important part is that they are easily distinguishable from the “normal” dice I use during a match. My favorite set for coaching dice at the moment are the exceedingly beautiful BreadDoll dice, with the BD properly placed on that good ol’ exploding six.
Not that it matters too much, but I also have a habit of only using 16mm dice too.
It’s got me to wondering, what match quirks or habits do other DB coaches have?
It’s time to scratch your competitive itch. A new season of the North American DreadBall Circuit (NADC) is upon us! This post includes event notifications, rules for gaming, and rules for… life.
We BreadDoll editors wear multiple hats. We are spouses, sons, and fathers (I adopted a cat, damnit). We’re also Coaches, Rules Committee Members and Ambassadors to a game we adore. DreadBall! On occasion, we’re Tournament Organizers (TO).
This humble editor is organizing three (maybe four) DreadBall tournaments under the NADC banner. And so the bell must be rung. While it’s not the best method of communication, announcements should be made where Coaches will read them. For DreadBallers, that often means the social media site Facebook. Last week, I posted the following on Facebook’s DreadBall Fanatics;
ATTENTION COACHES! It’s the summer of Slams! It’s the season of Strikes! It’s another cycle of the North America DreadBall Circuit!!! The NADC concludes its run every March at Adepticon. Coaches attending compete for the continental championship. The contest is open to all, but if a Coach wants to WIN their ticket – they need to conquer a regional tournament first. And so it begins. Already posted on DreadBall.com, the first three events cross the U.S. of A. ;
Friday June 14 = Origenes Cup at the Origins Game Fair
Friday August 2 = General Control Cup at Gencon
Sunday August 4 = DC*DC at Washington DC’s Franklin Hall
NADC events have swag! Come get some! Certificates, BIG TROPHIES, little trophies, dice, and the occasional baked good. Perfect your rosters. Suit your team players. Attend your regional tournament. The NADC 2019 rules packet has been uploaded to the files section.
And here’s a challenge; if you attend a NADC event? BRING A FRIEND. Let them borrow a team (or borrow one from the tournament organizer). Share this gem of a game with others.
Are any BreadDoll readers not members of Facebook? If not, I suppose you could consider joining. It’s a fascinating cess pool of ignorant trolls. Thankfully, one respite is the secret group DreadBall Fanatics. Ask to join, answer some non-robot questions, and Geoff will most likely punch your ticket (he’s on Facebook twenty two hours every day).
Less visited, but still important? Boardgamegeek.com. Presumably, it’s a popular site. A few people visit on a semi-regular basis. Also, a favorite from this editor; therewillbegames.com. Posting tournament announcements to multiple sites is wise. No site will capture all eyeballs. Diversification is needed. Even if no one reading an announcement on BGG will attend a DreadBall throw-down; they’re still reading the announcement. They know the game is active and a community supports it.
Once Coaches have a play date, they’ll want rules to govern the competition. The 2019 NADC rules have been uploaded, here! NADC-Tournament-Rules-Pack-2019 Give them a gander. Veteran Coaches may notice that all transfers are now legal, Giants too! However, MVP transfers are still limited to one (and Giants are MVPs).
While Coaches roster-bate, the tournament organizer is doing their own prep work. Punch lists are good, and here’s a modification of what this editor brings in a BRIEFCASE OF DREAD:
Three (3) complete sets of DreadBall [board, tokens, cards, miniatures]
Sixteen (16) Copies of tournament score sheet
Sixteen (16) sets of Home / Visitor cards for participating Coaches
Sixteen (16) Pencils with erasers
Six (6) DreadBall dice
Six (6) BreadDoll dice
One (1) Granola bar for the “hangry” Coach whose blood sugar is low
Emergency miniature repair kit: super glue, blue tac, tweezer
Reading / tech glasses
Cell phone charger
Once the big day arrives, the Coaches and Organizer need to perform their duties. Coaches need to play legal and efficient games, and the organizer needs to keep the trains on time.
DreadBall Tournament DOs and DON’Ts
Be on time
Listen to opening remarks
Validate rosters with the Organizer
Discuss rosters and miniatures with opponent
Shake hands with your opponent
Have familiarity with the rules
Articulate your Actions, including dice pools
Take photos of your match
Confirm tournament sheet results with opponent
Congratulate winners at tournament’s end
Delay a game
Field unprepared miniatures
Every mini is painted, numbered, and threat hexes identified. DreadBall is a hobby-centric board game, and What You See Is What You Get (WYSIWYG).
Have bad breath
Incessantly look at your phone
BE A %*#$ing @#$+~^&
A rather all-encompassing DON’T, it’s important. Here are some specifics:
Complain about game “balance” during a game, or between games. Save it for constructive criticism after the tournament.
Contrast DreadBall with other games’ mechanics during a game, or between games.
Celebrate an opponent’s failure
Project any sort of aggression to your opponent or the Organizer. Micro, macro, cosmic. None of it.
Prep work is almost finished for this Friday’s tournament at the Origins Game Fair. The Origenes Cup is a raucous good time. Raucous, because it’s after hours. The dealer hall is closed. It’s Friday night. Origins is a dry Fair, but many Coaches (AND THIS ORGANIZER) look forward to a nightcap after the winner is crowned. The BreadDoll will have a Rush Report in three weeks, if not sooner. One History of Fantasy Sports Board Gaming III will appear in July.
At Adepticon back in March I decided to play a Cyborg team. I wanted to go for a chrome look. I mocked up some color tests. I liked the way the chrome effect looked in the tests and decided to see how it would look painted on the minis.
PAINTING MY CYBORGS
Primer: Airbrush Stynylrez Grey
Spray entire mini with Reaper MSP 09029: Earth Brown
Wash with Army Painter Strong Tone
Spray from above with white
Lighter spray from above with Army Painter Troglodyte Blue
Run black outlines along the armor lines and recesses
In the armor breaks use Army Painter Necromancer Cloak
Highlight the edges of the armor with white
Army Painter Necrotic Flesh
Wash with Secret Weapon Sewer Water
Highlight using Necrotic Flesh mixed with white
Army Painter Wolf Grey
Citadel Nuln Oil wash
Highlight with Wolf Grey
Army Painter Leather Brown
Wash with Citadel Agrax Earth Shade
Highlight with Leather Brown mixed with Army Painter Ash Grey
Paint the eyes white
Paint the glowy bits red adding a bit of a glow effect with a light drybrush
Add a white highlight to the red glowy bits
Paint the wires with Game Color Sun Yellow and then wash them with Secret Weapon Orange wash
Highlight the wires with a mix of Sun Yellow and white
I always like to do a fun logo for my teams when I have time. For Renewed Vigor I looked around for a zombie silhouette and then made it look a more cyborg-ish.