The Greatest Sport in the Galaxy has a cast of colorful characters. Thirty distinct teams have spent time on the DreadBall pitch, throwing strikes and taking slams. It’s a randy rainbow. It’s majestic mayhem.
But the sidelines cannot be forgotten. Cheerleaders rally the crowd, Elmer and Dobbs call out Events, and the Eye-In-The-Sky surveils. All in colorful chaos. Also present? Assistant coaches!
DreadBall has a deep field of unique assistant coaching models. However, adding additional staff is very easy and inexpensive.
I fancy some relatively bizarre things. So I found their miniature equivalent and turned them into coaching assistants!
Would BreadDoll readers like to create their own? It can be accomplished in short order. A step-by-step tutorial below:
Finished! Easy, inexpensive, and most important – FUN.
Would any BreadDoll readers like to receive an alternative assistant coach? Subscribe to our BreadDoll blog between 7/31/18 and 8/6/18. We’ll randomly select someone, and mail a mini after we return from Gen Con.
The next big tournament coming up is the General Control Cup at GenCon. But since I won’t be there I want to look just a bit further forward to the Nova CTS Cup.
WHEN: Saturday August 18th
WHERE: Evolution Games – 6323 W Saginaw Hwy, Lansing, MI 48917, USA
TIME: Registration: 12:00 12:30
Game 1: 12:30 2:00
Game 2: 2:00 3:30
Break: 3:30 4:15
Game 3: 4:15 5:45
Game 4: 5:45 7:15
Awards: 7:15 7:30
The Nova CTS Cup is part of an entire Mantic Weekend. Friday night there will be Kings of War (FOR FREE). It will be 1000pts to play and learn and have fun. On Sunday there will be a 200pt Deadzone tournament ($15) kicking off the Outbreak summer event!
Each event (Kow, DreadBall, Deadzone) you participate in will earn you some raffle tickets for a chance at a big Mantic prize!
The Nova CTS Cup is an official NADC ranked qualifier DreadBall tournament. The final results of the tournament will be submitted to Mantic and incorporated into the global ranks at dreadball.com.
The winner of the tournament in addition to any other prizes will win free admission to the Adepticorp Cup at Adepticon (Chicago) in March 2019. This is the largest event of the year and the de facto North American Championship event.
The Nova CTS Cup is also a BreadDoll sponsored event. As such:
The Press is a series of variant offensive formations where at least half of the teams players are situated on the launch line at the start of the match. However, The Press can also be combined with other formations, depending upon the match up in question to provide some defense, and then becomes more a “tactic” than purely a formation. Either way, it tends to be utilized by more aggressive teams, or simply by teams that are Home. It would also be possible to use the five across variant as a sort of Forward Screen for a Visiting team looking to mix it up, but that takes careful consideration of positioning and matchup to keep from getting exploited by your opponent.
There are many viable variations of The Press, but there Advantages are fairly similar across the board. Firstly, it allows a Bashy team to get as many bodies as possible close to the action to start laying down the hurt. Secondly, it positions slower teams to have greater “reach” with their actions, being positioned to get into the opponents half of the pitch on their first move. It can also be psychologically beneficial when setting up as the Home team, as it often can force your opponent into a more defensive formation to try and counter your slamming game….thereby minimizing their own first rush opportunities.
One of the main draw backs is usually defensive orientation. Committing so many players to attack tends to leave your own end of the pitch open to counter strikes. However, if you start to win the war of attrition, this can be increasingly less of an issue. Also, it kind of tips your hand as to what your going to do and can allow the opponent to minimize the damage you intend to cause them with their own setup. This would, in turn, be a good time to counter with a Sucker Draw and slow ball them with an attrition game if you have a decided advantage in slamming. The main key is to not get so caught up in slamming that you win the battle, but lose the war…..pay attention to that scoreboard!
The Press doesn’t have to be all the players, all the time. You could combine a Press with a Three Pillars for instance, the only difference really being intent of how you plan to utilize it. As mentioned, while typically a Home formation, it can be used defensively as a Screen, or even to exploit Run Interference trickery.
You’ve got a lot of options Coach, make ‘em count!
I am DONE. I have painted everything for DreadBall. And then some…
My gaming club (CORT) went “all-in” for the first two DreadBall Kickstarter campaigns, and I grabbed the 2nd Edition Kickstarter bundle. As part of our acquisition program, I made a commitment to my mates that I would paint the entire lot.
I initially anticipated twelve teams, a few giants, and a handful of MVPs. That was an ambitious, but manageable oath. Then, there was another set of teams, giants, and MVPs. Not to mention a new game. Then, there was a second edition. Not to mention new, second edition components. My commitment had serious “mission creep.”
Every team, MVP, Giant, Staff, Accessory… Done. 600 plus models. It was a hell of a project, and now I’m going to go drink a beer. Maybe more.
[returning to the keyboard after two pints]
In the five and a half years it took to paint these little galactic athletes, I learned a lot. Miniature painting is a peculiar past time that affords moments of clarity on various topics; health, wellness, legacy, relationships, endurance, persistence, and dedication to name a few. Practically, I did learn a bit about pushing wet pigment around on toys.
Below lies my assessment of DreadBall miniatures. I call the proceedings my “DreadBall Superlatives.” Fourteen Rushes, fourteen categories. These opinions are mine and mine alone. All of this took longer that I’ll ever admit. Please share your opinions on my purely subjective distinctions in the comments.
Bur first, there are preambles!
I. I chose very early to mimic the color (ahem, colour) schemes of Mantic’s production photos. In part because I wanted to challenge myself, and also because I thought it would be a soft promotional tactic when fielding the teams in public spaces.
II. I used Army Painter primer and paints. I used a combination of Army Painter and Citadel tones/washes.
III. I chose very early to strive for “table top standard.” My gaming club plays games. We don’t paint games. We’re middle aged men with eye glasses to see, and pint glasses to drink beer. None of us are scrutinizing the level of miniature detail from 30″ away. Also, time. With several hundred miniatures to paint, aiming for “TTS” quality helped move the process along.
[Lengthy diatribe] Despite being a professional artist, I only began painting miniatures in 2010 with Games Workshop’s 3rd edition of Space Hulk. This relatively new past time has been an interesting diversion from my normal studio practice of painting larger works on canvas. In one way, painting a miniature is instant gratification. I can finish a “TTS” miniature within a day, whereas a canvas may sometimes take three months. In another way, painting a miniature is like a glorified coloring book. I’m slapping paint onto a fully realized image that happens to be three-dimensional. The process is fun, but it’s technique driven and strictly complementary/secondary to the work of the illustrator & sculptor. As such, it’s no where near as rewarding or fulfilling for me as creating unique works from conception to final execution.
Form follows function. In Dreadball, this refers to a) the physical game, and b) the theme.
a) [Lengthier diatribe] DreadBall is a board game. It just happens to be a board game published by a miniatures gaming company. Consequently, DreadBall has many miniature game trappings. Nonetheless, there is a cardinal rule that must be observed in board gaming – FORM FOLLOWS FUNCTION. If Coaches are not familiar with this concept, it’s a phrase coined by the exemplary American architect Louis Sullivan. DreadBall is a tactical sport, and positioning is a vital concept for game mastery. Positioning is based on a hex (pun not intended). The hex is tantamount. The hex is the alpha and the omega. A DreadBall miniature merely rests on top of the hex. The miniature must be subservient to the hex in order for the game to function. If a miniature crosses the plain of it’s own hex, it disrupts adjacent hexes and the miniatures that rest upon them. An illustrator and a sculptor must be cognizant of this fact. Often they are not. It does not matter how clever/unique/original a player design may appear. If the physical sculpture breaks the hex plain – it sucks. Creativity must materialize within the parameters of game play. The parameter is the hex. Break the hex, and the miniature is broke. If that conceit reads broken to any Coaches – go play a war game with a ruler.
b) DreadBall is the greatest sport in the galaxy. It’s science fiction. The miniatures need to aesthetically complement the setting. Sculptors and illustrators have a wide berth in this case with only two requirements: science fiction and sports. Nonetheless, some DreadBall miniatures look like they belong in entirely different genres.
Also, humor. DreadBall is dealing with an absurd premise. Intergalactic warring factions of outrageously different species are competing in an organized and sanctioned sport. It’s preposterous. If illustrators and sculptors (and game designers and flavor writers) can embrace the ludicrous theme – so much the better. In my opinion, games that are heavily miniaturized need more levity. Coaches, check yourself and lighten up. We’re playing Space Jam.
Without further ado, here’s are Prof Wojo’s DreadBall Miniature Superlatives!
1. BEST TEAM SCLUPT = Marauders
WORST TEAM SCLUPT = Koris
2. BEST TEAM CAPTAIN SCULPT = Reek Rolat and Raiden (TIE)
WORST TEAM CAPTAIN SCULPT = Kal Terza and Supreme Leader (TIE)
3. BEST MVP SCULPT = Buzzcut
WORST MVP SCLUPT = ORABB1
4. BEST SUPPORT STAFF SCULPT = Fergus (Mercury)
WORST SUPPORT TEAM SCLUPT = Cheerleaders
5. BEST PRONE SCLUPT = Teraton
WORST PRONE SCULPT? = Nameless
6. BEST GIANT SCULPT = Brank ‘Boom-Fist’
WORST GIANT SCLUPT = Karadon
7. BEST IP (Intellectual Property) SCULPT = Hector Weiss
So in the wake of my last article where I talked about how I painted my Crystallan team, I now find myself painting MORE Crystallans.
For the previous article I pulled out a brand new bag of Crystallans so I could take a picture of what the unpainted translucent blue minis look like. And then they sat on my desk. Normally I’d have grabbed a baggie and shove the minis in it and put them away. But I’m moving in a month so a lot of my supplies (such as baggies) have been packed away already. Thus the Crystallan minis sat on my desk. Staring at me, whispering “paint us”, “paint us”. So… I decided to paint them. 😛
I thought about painting the new Crystallans to match the original ones I’d already done, bolster the team and give myself more options. After some consideration I thought it would be more fun to paint these minis up in a different theme and make them a separate team of Crystallans.
Step 1, deciding what colors to do them. Using Photoshop as shown in a previous article I mocked up a few color schemes. Ultimately I decided on a dark grey/black rock, red crystals, and golden armor.
Step 2 is assembling the minis. While the Crystallan DreadBall minis come assembled, I use my own custom base system (see this article), so I need to cut off and replace the bases the minis come on. I also wanted to change the look of the minis a bit so I did a few arm swaps, cutting off the arms of some of the minis and re-positioning and switching the arms between them.
So far I’ve only primed these new Crystallans, but in the next article I do, I will show you the finished minis as well as the how-to-paint instructions for how I painted them.