DreadBall: Franchise Mode
Ah, League play. I’m a big fan of Leagues, especially for sports games. Getting to grow your roster over the course of the season, the ups and downs, and trying to build that dynasty season after season. I much prefer Leagues to Tournaments, they are just a simply more rich and rewarding experience overall.
Unfortunately, I have very limited opportunities for League play in DB. I have had a few small sampling’s, and a couple of the very fun League in Day/Night events that I have been able to participate in, but that is sadly it. The real joy, at least in my previous experience with “other” sports games, has been the season after season legacy….or “franchise mode” of the game. This doesn’t seem to be something done very often anymore. It would seem most folks prefer to start over with new teams each season. Certainly that can be fun too, and add a lot of replay value to the game using different teams. This also makes it more accessible to new players joining in on a new season, everyone starting at the same level.
However, I’d like to propose a few “radical” ideas for use in DreadBall Leagues that have worked well in other games too. I present to you, DreadBall: Franchise Mode!
The Franchise Campaign
The first thing to keep in mind with the Franchise approach is that it’s not just about the current season, but the subsequent ones as well. That legacy game mindset alone can completely change your decision making on how you choose to level players and which support staff to add to your rosters. Other than that, things play out pretty much the same as any other league. It’s the roll-over that makes things interesting. This is basically encapsulated in two main rules.
For the start of “year two” of Franchise mode, there is a little quirk. You introduce a Salary Cap, which is a predetermined Team Value for starting teams. For our example, let’s say the Cap in season two is 1500. This would mean that all rosters would need to be trimmed to fit this value. If my team at the end of season 1 was, say 1700, I’d have some decision making to do on roster cuts. You essentially rebuy your team from your current roster using the players new values. Because, remember, when players rank up, their value increases accordingly. In dropping some veteran players, you may find yourself adding some new rookies to bulk out your roster as well. The nice part is, this still allows new players, or veteran coaches wanting to start new teams, an opportunity to join in the fun, they simply start with more credits to buy their roster using the same 1500 team value.
Another fun quirk is to not allow MVPs in your leagues. Instead, you have players on Waivers. After players finish adjusting their rosters, any veteran players that were dropped from teams are put on a master list for the league, and become eligible to be hired by other teams as transfer players. This adds a lot to the continuity of the seasons as players grow and change teams and build stories of their own. The only MVPs are the ones who have been created before your very eyes on the pitch.
Wait, There’s more?!?
While Salary Cap and Waivers are the two main rules behind Franchise mode, one of the other appealing aspects of a Franchise campaign is having more options to save and spend your hard earned credits on….like upgrading your team facilities or having more staff options to explore. However, that’s a little outside of the scope of this article for now. Maybe we can revisit that in 2019.
Anyway, what’s your favorite way to play DreadBall Leagues?