Pitch Protocols: Team Analysis—Ninth Moon Tree Sharks

Pitch Protocols: Team Analysis—Ninth Moon Tree Sharks



The Yndij are well suited to playing a fast, high scoring brand of DreadBall. Fast and dodgy, this is a great team for coaches who love offense. 


The Tree Sharks have three key strengths that a coach needs to take advantage of to get the most out of them on the pitch. With a Move of 6 across the board, they can keep up with any team, and even outrun most others. This is important as it makes them pretty forgiving with positioning and means there are few actions that will ever be out of reach.

Next, the Yndij possess excellent Agility. This makes them very apt at avoiding the unwanted attentions of opposing slammers. The high Agility also means it can be difficult to pin them down with threats as they Evade past opposing players. Yndij can also avoid slamming directly to retake possession of the ball, as their Strikers are quite competent at Stealing it back.

Speaking of Strikers, this is another “Strength” of the Tree Sharks. With Four Strikers on the suggested starting roster, they will not lack for Offensive specialists. They have all the Move and Agility of the Veermyn, but possess superior Skill to improve their success rate at Strike attempts.


As is often expected from fast, Striker heavy teams, the team lacks a bit of punch in the Slamming department. Yes, they have access to Jacks, and even an occasional Guard, but their Strength is Average anyway. Now, against many teams, this won’t be too much of an issue. However, against Slam heavy teams, trying to play their game is a recipe for disaster.

Additionally, there are no starting abilities for the Yndij. They are well rounded, but lack a “trick” that some teams have to specialize. This makes them easier to pick up and play, but can make you one dimensional in certain match-ups.

If you get to use the Captain and cards, try to get Yunker-hai. It’s an amazingly effective complement for a Cheer Factory squad!

Strategy and Tactics

The Yndij are a textbook example of an Alpha Strike team. Coupled with Cheer Factory, this can create a formidable offensive juggernaut. As Visitor, it’s worth considering the Deep Screen as an opening set-up. The Tree Sharks have the Move capability to overcome setting up deep and still be a threat, and if the opposition tries to counter with a Sucker Draw, they have the Strikers to pull off a Steal attempt.

In short, this is a team built for Run-n-Gun. The Jacks are competent, and it’s worth having a Guard for those times when you absolutely got to take a player out. However, do what they do best, SCORE!


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