Pitch Protocol: Tactics Talk—Put me in Coach!
One of the important aspects of managing your team, isn’t just the players, but also your sideline staff. As you can see from some of the articles on BreadDoll, we are rather fond of these assorted hangers on that help boost your teams performance in various ways. This week, let’s take a closer look at Coaching Assistants and how they can help your team perform their best on the pitch.
What do they do?
Well, there are four main abilities that Coaching Assistants have access to, as well as a special fifth one we will get to in a bit. These are Hustle, Playbook, Challenge, and Prepare. Each has its purpose, but will be more or less useful depending on which team you are using and your style of play.
Hustle: This is the ace in the hole. It’s a flat re-roll and that can always be handy to have. Now, it may only be a single dice, but it only takes ONE success to make a Strike. And you never know when just one more success can mean the difference between Doubling your opponent or just winning a roll, or staying on the pitch, or…….or….you get the picture.
Playbook: Folks don’t use this one very often, but it’s designed for a particular style of play. Teams with Linked and Run Interference can get some mileage out of this, as well as coaches who just like to hoard action cards to do a lot of work later in the game….like Rebs perhaps? But by getting to draw an extra card and choosing which to use, you can help improve your chances of getting a card you want or need for your nefarious game plans…don’t want all those Specials getting in the way of those beautiful Blue Action cards now, do we?
Challenge: Okay, so this probably won’t be high up on the list for Matsudan, Ada-Lorena, or Judwan Coaches…..but I’d be shocked if it wasn’t used by Zee or Convict teams. Getting an extra dice to get away with playing dirty is nothing to sneeze at!
Prepare: This is a great way to set-up some otherwise impossible plays, or thwart those of your opponents. Watch them spend all those actions trying to “legally” run around your Hulk to hit him from behind…..only for you to be ready and turn to face them! Wanting to hit that deep pass, but you had to Sprint down there and are facing the wrong way? Not anymore! This in many ways is like granting yourself an extra Action in the right situation!
Now, those are the four main abilities that any Coaching Assistant can use. However, I can’t leave out Physio!
Physio: This is a special ability that can ONLY be used by Medi-bots. In fact, it’s the only ability they can use. But hey, there is something really comforting about having a team medic on the sideline. Should a player you are counting on get put out of the game, you can quickly return them to action! There is nothing worse than having your prized team captain or MVP put out early and incapable of contributing on the pitch….this lets you get the most out of your well spent credits! Not to mention, teams with questionable armour can get a lot of use out this too, keeping them in games that would otherwise be a losing battle of attrition.
Anyway, there you have it, a quick summary of Coaching Assistants and a few hints at how they may benefit your squad. Now don’t just sit there! Put ‘me in Coach, they’re ready to play!